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  #61  
Old Yesterday, 07:39 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by spoil [You must be logged in to view images. Log in or Register.]
I notice in all these classic discussions of the lull spell line, there's not a single mention of the word "charisma." So I would expect a level 54 enchanter with 83 CHA trying to use wake of tranquility on a pack of level 50+ mobs in upper dogs to consider the lull spell line to be suicidal. They didn't know anything about the game.
No, stop lying. Charisma doesn't do anything in the first place to affect initial resist chance on lull. There's tons of posts from people with high Charisma trying to lull things far below their level and it doesn't work. For example, from page 13 of the first link about lull on my previous post:

"Lull resists in upwards of 75% of casting, a drolvarg rager when I was 49th resisted Pacify 80% of 20 casts (16) and aggroed for 8 of those. I had 217 Charisma at the time"

That's simply how the game was and you're showing how inexperienced you are with classic to say otherwise. People absolutely were trying to get high CHA on Enchanters, it was known to make mesmerize better (Extensive CHA testing / "At 137 CHA I had 45% resist rate, at 217 CHA I had 37% resist rate" / "I wouldn't recommend doing Hate plane with less than 200 CHA"), which was important because root was harder to stick back then and it was harder to channel, so people highly valued mez.

That's why Enchanters were mad when Velious came out (along with most other casters - Velious zone feedback / Why being a caster in Velious really sucks / A Fundamental Flaw: Why the EQ System Is Breaking Down At High Levels) - because resists were too high on NPC's in the expansion and giants couldn't be mezzed at all. There are posts that describe how "crowd control has now become people kiting around snared NPCs".

I specifically searched for examples of Level 60 people trying to lull in places like the Planes or Kael or Grotto or Sebilis or Chardok and there's zero classic examples of it ever being viable. If anyone wants to search for examples from the first 9 months of Luclin, lull was still trash during that time period too. The spell line was expressly made terrible by Verant after beta because they didn't want people playing the game like that.
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  #62  
Old Today, 01:13 AM
Keebz Keebz is offline
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Relevant Torven links:

https://www.eqemulator.org/forums/sh...23&postcount=4

https://www.eqemulator.org/forums/sh...11&postcount=9

Just for my own sanity, we're talking to Torven right?
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