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  #51  
Old 09-12-2011, 12:22 AM
anthony210 anthony210 is offline
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Quote:
Originally Posted by Zenlina [You must be logged in to view images. Log in or Register.]
O i want to bash on div so bad right now but its against my guild policy so will try keep it civil. Div has been on the server pretty much the longest, yet you guys are not at the top of the heap. Being around quite a while would mean you have more experience with the raid scene and better solutions to get the bosses yet havent. This to me would mean either your guild management is bad or the leadership is bad. Plus please stop speculating about tmo/tr since we never deal with you guys in over 5 months.

"ie training, rule lawyering, your drama is the reason you have one competitor" - You get this info 2nd/3rd hand from forums?? This is what i mean speculation, unless you deal with either guilds direct (On the raid scene) try to not throw it out there like that.
Guys, this thread is not about any particular guild. If a rotation is out of the question then so be it, there are other ways we can work together.

One of them being to remove variance and camping rules. Make it 100% FTE with no variance. This is how it was in classic.

Variance right now rewards the guild that can have a tracker up 24/7 for 4 days in a row. I never said the top guilds poopsocked, even though at some points in server history they did. What they do is have trackers on at all hours, not every guild can do that or wants to do that and is no where near how classic was.

And once again these are just idea's there is no need to go flaming each other, or talk shit about each others guilds. If you have an idea post it, if you want to comment fine but leave the flaming out. This is not rants and flames.
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  #52  
Old 09-12-2011, 12:34 AM
tekniq tekniq is offline
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Jinsho, I have a solution for you.

TR/TMO will not set up a rotation, i'm sorry - that's just not happening. as much as they are stubborn to share mobs your guild is just as stubborn by being a loner.

Why don't you guys merge with a tier 2 guild. i know of one guild that shares the same values as you guys do, but both sides are stubborn. Talk to your leaders and their leaders and just consider it, that is if you really want to get some targets.

GL

Honestly, if i was in TR/TMO, why would I want to share mobs with you guys and any other guild? TR/TMO puts in the work to get these mobs, a communistic society will not prevail in p99 why because it's not fair for someone who puts in 1/4 the time as you to get the same things as you do. Think about a merge really, if you can't beat them then create a force to challenge them. You don't necessarily have to zerg, but strategise around mobs and use your numbers to your advantage. you guys have around 10-20 people on most of the time, your guild is pretty small, but i'm sure it is just as capable and potent as any other guild. Combine forces with another guild..i'm serious.
Last edited by tekniq; 09-12-2011 at 12:41 AM..
  #53  
Old 09-12-2011, 01:02 AM
Nizzarr Nizzarr is offline
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Veeshan's peak is unpracticable by multiple guild at the same time.

There's too few safe spots and it would be a nightmare for GMs and both guilds. I'm sure both guild's leadership will come to an agreement that only includes VP.

rotation for anything other than VP? not happening in the next 100 years.

so please stop using VP as your benchmark for rotation on this server.
  #54  
Old 09-12-2011, 04:22 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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I'll thank all Divinity members ahead of time for making all future replies to this topic... topical.

This thread is for suggestions on improving the raid scene (if you feel changes are needed at all). This thread is not for slinging mud or labeling other guilds.

Anyone with a search button can find my views on this subject.
  #55  
Old 09-12-2011, 09:33 AM
Mcbard Mcbard is offline
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Quote:
Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
One of them being to remove variance and camping rules. Make it 100% FTE with no variance. This is how it was in classic.
I don't really like variance because it's not classic. However, as I said in my previous post the variance is most likely beyond our control, and was instituted for a reason.

If we were to remove it, and raid mobs were 100% FTE I think it would be even less fun for everybody, because as previously pointed out, there are about 4 or 5 guilds at most targets with auto attack on, sitting at a mobs spawn point spamming cycle nearest npc, 200 people would zerg the mob, and a petition would have to go in for every mob over who got FTE. Not exactly ideal/classic either unfortunately.

It's the playerbase that is most unclassic about this server.
  #56  
Old 09-12-2011, 09:42 AM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Wait, so what about tracking mobs for 4 day windows is classic?
Nothing. Variance is obviously not a classic mechanic.

Quote:
It's the fact that you have to track them for insane amounts of time (more than what was required in classic), and even if you do that, usually one of the top two guilds has either 30+ people logged on in the zone at the time, or 30+ people camped out next to the boss. Assuming they don't, you have a pretty good chance that the mob is going to spawn when your guild isn't even awake. In other words, the variance requires an unreasonable time investment. It's not that we're all not skilled or hardcore enough to compete on your level; it's that we just can't invest that much time into a game.
If you want to be taken serious, or at least tell people to stop making generalizations about your guild, you should probably stop doing the same. I'm sure much of TMO/TR spend less time logged into EQ then people who may be leveling up/camping items. Give them a /who sometime and see if there's more than 15 or so online unless a target is spawned..
  #57  
Old 09-12-2011, 09:56 AM
Juugox2 Juugox2 is offline
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in ECI we just had public raids alot in 99 good ol 100+ ppl in fear was awesome and fun [You must be logged in to view images. Log in or Register.]
Last edited by Juugox2; 09-12-2011 at 09:58 AM..
  #58  
Old 09-12-2011, 09:58 AM
Chippy Chippy is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Veeshan's peak is unpracticable by multiple guild at the same time.

There's too few safe spots and it would be a nightmare for GMs and both guilds. I'm sure both guild's leadership will come to an agreement that only includes VP.

rotation for anything other than VP? not happening in the next 100 years.

so please stop using VP as your benchmark for rotation on this server.
This.
  #59  
Old 09-12-2011, 10:09 AM
Humerox Humerox is offline
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Get a few of the other guilds to form a tracking alliance, and have a couple hundred people logged out at Trak.

Have a special text service to bat-phone those that want to opt-in on killing Trak, and random the loot.

Ultimately, this would force a compromise.

Actually, Salty didn't have a bad idea...it was just that it was Salty...and he tried to put it together with a pug mentality. With a little coordination, the TMO/TR cycle can be broken.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #60  
Old 09-12-2011, 10:28 AM
druziil druziil is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
We're enjoying the current raid environment as it is. Mob variance is good, everyone in both raiding guilds has to commit lots of time in tracking and mobilizing. Whoever said that you just need scores of poeple to raid on this server is ignorant. Theres a lot more to it than that and if you dont want to spend time in this game you dont deserve the spoils. We work hard in TMO to get those kills and TR works hard too.
First there are more then 2 "raiding" guilds on the server. You cannot decide that your definition of what a raiding guild is applies to this server over mine, or anyone else. More people than just you play here, i am sorry to say. You do need a lot of players to raid on this server because of the way you and TR play and the attitudes you play with. In some other post someone mentioned your average raid attendance was 40%. That would indicate you have to have 60% more tagged members then you need so that you have enough muster when a call is made. TR is a merge of US and Euro guild so they have members online in force 24 hours a day. You don't clear trash, you zerg bosses then loot and camp/wipe.



I will now list a few experiences i have had first hand that are examples of why your two guilds are relative shit (sorry if this is flame-ish)

Naggy spawns on a "simulated patch". Taken ends up there clearing fire giants. BDA kills Fay and then considers going for Naggy. We start to log alts and sub 53s and manage to gather like 10-12 people. Meanwhile Taken is now clearing Magi. At this point there are a handful of TR members, including some levle 60s and lower level alts camped at the ledge. TR rushes in to engage with 2 members at the same time Taken moves in to engage. More TR show up and log in and rush in. This is terrible play and outright exploiting since TR knows more then anyone the bugged banishment and knows to engage with level 60s and whatever else.

BDA is clearing fear trash on a random night. TR decides to "train" one of their newer bards at how to Kite the mobs for a Cazic attempt. It didn't take long for their practice train to find our raid and start killing it. Not intentional per se, but bad play and shit attitude toward other players in zone.

Another patch day. BDA kills Fay. Heads to fear with limited force hoping to get enough logged in for Cazic attempt. Start clearing trash towards Draco. Two TMO members zone in and agro Draco which starts DTs. As we recover another TMO member trains a large pull of boogeys and Terror(or one of the others i don't recall) on our raid. We res up and leave. All transgressions claim to be accidental, but i am not convinced since you all claim to be the best of the best and yet make retarded "mistakes" that causes grief to other players in zone.

The last example i have is more speculative but in my opinion suspicious. BDA tracks Fay in window. We mobilize to chessboard. We buff and start pulling. Eccezen and Muse (presumably played by Durison) are only to TMO in zone. TR starts to zone in with a force. We kill fay, albeit a bit sloppy. Had we not been there what would 2 TMO members do in TD? Interfere with TR force? Kite the dragon somewhere? There are enough other examples of this type of thing to raise these questions in my mind.


This is the kind of attitude and play that is shitting up this server everyday. This is the kind of attitude that is costing you content.
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