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#51
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One of them being to remove variance and camping rules. Make it 100% FTE with no variance. This is how it was in classic. Variance right now rewards the guild that can have a tracker up 24/7 for 4 days in a row. I never said the top guilds poopsocked, even though at some points in server history they did. What they do is have trackers on at all hours, not every guild can do that or wants to do that and is no where near how classic was. And once again these are just idea's there is no need to go flaming each other, or talk shit about each others guilds. If you have an idea post it, if you want to comment fine but leave the flaming out. This is not rants and flames.
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Lvl 59 Monk - Jinsho Lee
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#52
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![]() Jinsho, I have a solution for you.
TR/TMO will not set up a rotation, i'm sorry - that's just not happening. as much as they are stubborn to share mobs your guild is just as stubborn by being a loner. Why don't you guys merge with a tier 2 guild. i know of one guild that shares the same values as you guys do, but both sides are stubborn. Talk to your leaders and their leaders and just consider it, that is if you really want to get some targets. GL Honestly, if i was in TR/TMO, why would I want to share mobs with you guys and any other guild? TR/TMO puts in the work to get these mobs, a communistic society will not prevail in p99 why because it's not fair for someone who puts in 1/4 the time as you to get the same things as you do. Think about a merge really, if you can't beat them then create a force to challenge them. You don't necessarily have to zerg, but strategise around mobs and use your numbers to your advantage. you guys have around 10-20 people on most of the time, your guild is pretty small, but i'm sure it is just as capable and potent as any other guild. Combine forces with another guild..i'm serious. | ||
Last edited by tekniq; 09-12-2011 at 12:41 AM..
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#53
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![]() Veeshan's peak is unpracticable by multiple guild at the same time.
There's too few safe spots and it would be a nightmare for GMs and both guilds. I'm sure both guild's leadership will come to an agreement that only includes VP. rotation for anything other than VP? not happening in the next 100 years. so please stop using VP as your benchmark for rotation on this server. | ||
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#54
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![]() I'll thank all Divinity members ahead of time for making all future replies to this topic... topical.
This thread is for suggestions on improving the raid scene (if you feel changes are needed at all). This thread is not for slinging mud or labeling other guilds. Anyone with a search button can find my views on this subject. | ||
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#55
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If we were to remove it, and raid mobs were 100% FTE I think it would be even less fun for everybody, because as previously pointed out, there are about 4 or 5 guilds at most targets with auto attack on, sitting at a mobs spawn point spamming cycle nearest npc, 200 people would zerg the mob, and a petition would have to go in for every mob over who got FTE. Not exactly ideal/classic either unfortunately. It's the playerbase that is most unclassic about this server. | |||
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#56
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#58
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#59
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![]() Get a few of the other guilds to form a tracking alliance, and have a couple hundred people logged out at Trak.
Have a special text service to bat-phone those that want to opt-in on killing Trak, and random the loot. Ultimately, this would force a compromise. Actually, Salty didn't have a bad idea...it was just that it was Salty...and he tried to put it together with a pug mentality. With a little coordination, the TMO/TR cycle can be broken.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#60
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I will now list a few experiences i have had first hand that are examples of why your two guilds are relative shit (sorry if this is flame-ish) Naggy spawns on a "simulated patch". Taken ends up there clearing fire giants. BDA kills Fay and then considers going for Naggy. We start to log alts and sub 53s and manage to gather like 10-12 people. Meanwhile Taken is now clearing Magi. At this point there are a handful of TR members, including some levle 60s and lower level alts camped at the ledge. TR rushes in to engage with 2 members at the same time Taken moves in to engage. More TR show up and log in and rush in. This is terrible play and outright exploiting since TR knows more then anyone the bugged banishment and knows to engage with level 60s and whatever else. BDA is clearing fear trash on a random night. TR decides to "train" one of their newer bards at how to Kite the mobs for a Cazic attempt. It didn't take long for their practice train to find our raid and start killing it. Not intentional per se, but bad play and shit attitude toward other players in zone. Another patch day. BDA kills Fay. Heads to fear with limited force hoping to get enough logged in for Cazic attempt. Start clearing trash towards Draco. Two TMO members zone in and agro Draco which starts DTs. As we recover another TMO member trains a large pull of boogeys and Terror(or one of the others i don't recall) on our raid. We res up and leave. All transgressions claim to be accidental, but i am not convinced since you all claim to be the best of the best and yet make retarded "mistakes" that causes grief to other players in zone. The last example i have is more speculative but in my opinion suspicious. BDA tracks Fay in window. We mobilize to chessboard. We buff and start pulling. Eccezen and Muse (presumably played by Durison) are only to TMO in zone. TR starts to zone in with a force. We kill fay, albeit a bit sloppy. Had we not been there what would 2 TMO members do in TD? Interfere with TR force? Kite the dragon somewhere? There are enough other examples of this type of thing to raise these questions in my mind. This is the kind of attitude and play that is shitting up this server everyday. This is the kind of attitude that is costing you content. | |||
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