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  #21  
Old 09-19-2012, 03:52 PM
Rooj Rooj is offline
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Damnit, don't piss Rogean off in my thread, you jerks. >8Œ
  #22  
Old 09-19-2012, 03:56 PM
Kexon Kexon is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Your post has reminded me of a suggestion nilbog had forwarded and discussed with me not too long ago, similar to simulated patch day respawns.. Would be nice if we could put a system in place so that those guilds get more chances at mobs that spawn during peak times.

I'm going to speak for Full Circle here , well because im the gl and I'm supposed to speak for Full Circle , and this would be a great thing for us .

Last night we did get a chance to attempt talendor , it didn't work out , and honestly it's our own fault , we didn't react fast enough , and honestly that experience is classic . We did learn from the experience , and we do appreciate having the opportunity .

TMO , and BDA for that matter handled the situation well . Honestly , a TMO member informed me that they kited and hopschotched to CT and that fear was nearly fully spawned and we had a pretty good night as a result . I appreciate the heads up from them and consider it gracious of them to say somethng to us . Both TMO and BDA have alway been resonably supportive of us , and if they want to sit back and let us attempt something new thats on thier farm list, then great , but if we can't muster in time , and we had plenty or time , then I appreciate the help they did offer .

I do think that a simulated patch day with respawns would help both sides of the spectrum . I think it would give guilds like Full Circle a chance at some bigger targets , and I think that it would allow the bigger guilds an opportunity to let a few go and still keep thier members happy .
  #23  
Old 09-19-2012, 04:48 PM
Slave Slave is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
First of all, please show me where I EVER posted promising a change to the current spawn system. You won't find it. Discussions of said systems does not constitude automatic change incoming.

Second off, we are not an organization. I don't tell the coders what they can and can't work on. They work at will on what they can, when they can. Kanras usually focuses on classical changes like that, while I have been focusing on backend processes for better server stability and support.

Third off, I have been GONE for quite a while and just now recently got back. I made it no secret what I'm working on at the moment (A new petition system and better CSR utilities so that we can get rid of the <s>black hole</s> petition forum.). For you to ridicule me for not getting what YOU want done when I haven't been around is absurd, you don't dictate my work focus.

If the goal of your post was to sway our priority to the spawn system, you failed that miserably.
Rogean, please read my post again. And then read the hundreds of other posts that have been addressed toward the removal of variance and the raid scene. I am not ridiculing you, I am begging you. You must have seen the many other threads regarding this, and know how rare it is to see the population in practically full accord.

We just don't want the huge new raid population to have to endure the cockblock that is the tragic result of the (unClassically altered) mechanics now, and mostly quit.
  #24  
Old 09-19-2012, 05:07 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'd rather not directly copy or even reference any intended spawn mechanism for a server that isn't even out of beta yet, nor am I interested in creating any wars between them and us.
Yeah, not trying to start any fights between the two servers. I was just throwing out an idea of a way to help make the raid game enjoyable for the vast majority of players. Certainly the people whose only joy in life is to cockblock others will protest. Everyone wants to feel special and apparently being able to sit in VS room for 48 hours straight is one way of achieving that feeling.
  #25  
Old 09-19-2012, 05:09 PM
Rogean Rogean is offline
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Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
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  #26  
Old 09-19-2012, 05:12 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
What about making the variance shorter instead of getting rid of it entirely? Will that ever be considered? I don't think it's healthy for a person to sit at a computer for 96 hours straight for a chance at killing a dragon in a video game. Surely there has to be a better way to maximize competition that doesn't effectively bar casual guilds from raiding.

edit: also, the above is just a suggestion, not a complaint or a demand.
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  #27  
Old 09-19-2012, 05:12 PM
Vianna Vianna is offline
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Vianna here cleric in Full Circle. Never had a problem with TMO or BDA taking anything we wanted to attempt from us as far as raiding goes. On the contrary... on several occasions both guilds have given us an opportunity when they could have stepped over us. Members from both sides have been very helpful when I send tells to ask about certain things we as a guild were looking to do on many occasions. Like Kexon pointed on the occasions where the larger guilds ended up killing the target we were aiming at...It usually happened after we had plenty of time to get people to the target for a shot at a target. I definitely haven't seen a situation where we were blocked by anyone but ourselves for not being ready.
  #28  
Old 09-19-2012, 05:30 PM
Kexon Kexon is offline
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I don't think removing the variance is really a good idea but really haven't given it much thought , and probably won't , however , Nilbogs suggestion as stated by Rogean , would be a good thing in my opinion . But honestly either way , I'll deal with it and adapt , we will continue to progress ....Really when velious goes live a lot of the raiding scene will open up , it did in live , I imagine it will here too . There's just more options , the faction game , a lot changes in the end game dynamic . I dont see a point in making anyone on the staff prematurely bald over any of this .
  #29  
Old 09-19-2012, 06:27 PM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
While I understand the idea of a monopoly, but I'm curious what case have we as players not considered when it comes to a smaller various with simulated repops?

I know no variance means that a guild who kills a mob will know *exactly* when it will spawn. But for the most part the smaller guilds get a +/- 3 hour idea of when a target was killed. If the variance was lessened, it might help the strain of tracking, but I agree it wouldn't prevent larger guilds from dominating.

But with the repops, that gives one day where it would be impossible to dominate all the spawns in a reasonable manner. Maybe after awhile a guild like TMO will have "rotations" of a sort to try and hit all the big mobs in a 1 hour window, but that would spread them really thin when Velious comes out.

I mean this seriously, and not as an attack, but what case have we not considered that you guys ran into that caused the variance to be put in?
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  #30  
Old 09-19-2012, 06:30 PM
SirAlvarex SirAlvarex is offline
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Oh and of course, thanks for the great server [You must be logged in to view images. Log in or Register.]

I understand the strain you guys probably feel at times. At work we once had a client complain on our forums that the software didn't work and there were "30 outstanding defects", which were all features they requested to make their job even easier than we already made them. Peeps be fickle.
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