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#21
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#23
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Hey guyz I have some feelings towards classic EQ so lets go ahead and change what has been set in stone for years for meeeeee.
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#24
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Even if PLing was slowed down, would you really want that? That means they'll be in the lower level zones that much longer. If you really wanted to make PLing harder, you would have to prevent high level buffs like DS/Regen, and change the flee code so that the higher level mob will beat on someone several levels below them.
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#25
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#26
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fuck druids/wizards lets just put in griffins that everyone can ride across zones. Maybe we should instance seb and KC ? shit, might as well put in a auction house. some battlegrounds maybe ? Spirit rezer ?
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#27
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And the other things you bring up above are not bugs/exploits that go against the intent of EQ. Can you understand a rational argument or are you just going to spout random stuff? I don't want classic changed, just obvious exploits addressed. How hard is that to understand? Or are you really that low intelligence? Using swear words and random stuff is really effective when trying to discuss a point. Not. What are you 12? | |||
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#28
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These elements were in classic, this server strives to be classic in every way possible. This isn't hard to comprehend. Talk about low intelligence, do a fucking search and see how this topic has been beaten to death and every retarded suggestion (like your novel length post) has been thrown out the window. Again, and this is very simple, If you want a Classic Server with custom elements (ie: MQ removed, powerleveling removed and whatever other wacked ideas you have) then you need to build your own. Use your fucking head. Quote:
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Last edited by Massive Marc; 12-19-2012 at 12:30 PM..
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#29
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Without getting into whether or not these things should be implemented here. (They should not). It is an interesting exercise to see what mistakes or just simple shortsightedness Verant/Sony had when making the game and updating it along the way.
The developers back in 1997-99 had no idea that EQ would be as popular as it was or that it would spawn the progeny of games that it did. The developers thought most people would never get past their 30s; however, the uber guild/power gamer crowd quickly proved them wrong and incidentally are the ones most likely to pull up an emulated server. Capping stats at 200/255 in the first few expansions. Didn't leave any growing room. Recharging. Feign Death mechanics. Lack of significant money sinks. Primal weapons. 21/36/41% haste items in first release. Best haste % available before the first expansion even dropped. Complete Healing was a huge oversight, which only got better as time went on. It also became the basis for new encounters to be measured by, rather than coming up with strategies or interesting mechanics, just make the mob hit harder and faster requiring more precision in the CH chain. | ||
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#30
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I do not want to change anything that isn't an exploit or bug. If I did, I would not have come to this server. I hate what EQ changed into, which was obvious had you read my entire post. It was novel length because some people don't fathom the idea that EQ itself is an evolution of an existing game. The entire genre would not exist if not for role players. Why so angry? Could it be that you are afraid of having to actually play the game as it was intended instead of using every cheat/trick you can find? Classic EQ also had items disappear in tradeskills if you made a mistake - want that back? I don't mind a discussion, or even conceding points. But the stronghest argument the few of you have is that the things I mention were in classic EQ. But you're fine with taking other bugs out that AID your levelling/xp. You're either trolling or just can't understand logic. The other people aside form the on random guy that spit out 4 useless words, all made logical, rational arguments. You can't answer the one I asked. Do you wants bugs fixed? If so, that's not true classic either, and invalidates your entire argument. | |||
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