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  #41  
Old 01-25-2013, 01:16 PM
Tecmos Deception Tecmos Deception is offline
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He needs to stop slamming Splorf's assessment of enchanters until after he digests all of Splorf's guide for enchanters.
  #42  
Old 01-25-2013, 01:19 PM
joppykid joppykid is offline
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Quote:
Originally Posted by Furme [You must be logged in to view images. Log in or Register.]
People here generally demand explanations behind criticism, otherwise they say "Lulz, you have no idea what ur talking about REEETARD!"

/shrug, thus I explain my reasoning behind my critique.

.
fair enough
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  #43  
Old 01-25-2013, 01:26 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Furme [You must be logged in to view images. Log in or Register.]
I can tell these numbers are REALLY biased, not to mention a bit vague..

First off.. solo exp.. as a mage? 9? Not since the pet damage exp nerf went in.. A lot of mages tell me it's ridiculously time/mana intensive to chain cast pets to try to keep their exp..
this is a pretty good point actually. I docked mages from 9 to 7 and necros from 9 to 8.

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Originally Posted by Furme [You must be logged in to view images. Log in or Register.]
Looking at this list while throwing my current eq knowledge out the window.. I'm going to have to choose an enchanter because obviously 9 solo 10 duo 10 group and 10 solo plat.. every other class doesn't even begin to compare.. not to mention at 25 i'll have a little bit of difficulty in the power.. but as soon as i hit 50 I'll be Teh moast powerfulll class in EQ!!! and 60 I'll maintain that!
And its basically the case here tbh. If you look at the solo artist challenge, the only solo masters and grandmasters are enchanters, shamans, and Ploktor.

edit: thinking some more about this i docked enchanters a few points here and there. You should all go play shadowknights!
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Last edited by Splorf22; 01-25-2013 at 01:38 PM..
  #44  
Old 01-25-2013, 01:28 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Lol.

Like, part of me wants to debate almost everything you say. But all of me is too busy loling to do so.


Like other people said. Splorf's guide is great for what it is. It's not a definitive, authoritative, exhaustive explanation of everything possible in the game of everquest. It sounds like you could write one of those though. You should. It would be fun... for me.
^^
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #45  
Old 01-25-2013, 01:41 PM
Furme Furme is offline
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Quote:
Originally Posted by joppykid [You must be logged in to view images. Log in or Register.]
I'd say that enchanter's being the best overall class combined for Groups, Raiding, duoing and soloing is pretty accurate. Being pretty close with Shaman. I kind of get what you're saying but I don't understand why you're under the impression Enchanter's aren't viable in all aspects of the game post 50?
Grouping okay, a good enchanters is amazing in a group.. fact is though, imagine having a group and already having 1 enchanter.. would you fill your spot with a second enchanter? how bout a third?.. I know I'd do that with rogues, or warriors, or maybe even mages.. I don't know about enchanters.. They have a risk associated with their charm pets, that is if it breaks and they take a bad round they could wipe the group..

On a raid enchanters are buffbots and then useless.. Ask them, They have VERY specific roles on certain encounters, and afterwards they're deathtouch fodder.. How about dragon raids.. After they c2 and haste the raid.. what's their role? Understand, I know necros are about the same.. but still, I'd much rather have an additional wizard/rogue on a raid than an additional enchanter..

Soloing, Everyone has different strengths.. Show me an enchanter that can charm solo a mob that chain dispels.. A necro could fear kite it, a shaman could slow it, tank it and dot it.. Different strengths..

In specific situations different classes excel, and most classes can do things that every other class can't.. Likewise, Player skill has a HUGE impact on how well they can do things..

With the proper player behind a necro they could rival an enchanter in soloability, with the proper player behind a bard, they could too.. That's why I say.. To each their own..
  #46  
Old 01-25-2013, 01:49 PM
joppykid joppykid is offline
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I know what you mean. We just need a class chart for every situation now [You must be logged in to view images. Log in or Register.]
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  #47  
Old 01-25-2013, 02:10 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Furme [You must be logged in to view images. Log in or Register.]
Grouping okay, a good enchanters is amazing in a group.. fact is though, imagine having a group and already having 1 enchanter.. would you fill your spot with a second enchanter? how bout a third?.. I know I'd do that with rogues, or warriors, or maybe even mages.. I don't know about enchanters.. They have a risk associated with their charm pets, that is if it breaks and they take a bad round they could wipe the group..
Just not true. To give you a story, one time Save, Beverage, and I (=enc/enc/clr) were looking for a South key. We aggroed the big room in West plus an additional room (=10+ mobs). And we killed them all.

Quote:
Originally Posted by furme
On a raid enchanters are buffbots and then useless.. Ask them, They have VERY specific roles on certain encounters, and afterwards they're deathtouch fodder.. How about dragon raids.. After they c2 and haste the raid.. what's their role? Understand, I know necros are about the same.. but still, I'd much rather have an additional wizard/rogue on a raid than an additional enchanter..
I rated enchanters a 7 (docked to a 6) on raids. Actually they should be way more effective then they are; Enchanters can charm on any raid outside of vp for solid damage but it never happens because people zerg the bosses down.

Quote:
Soloing, Everyone has different strengths.. Show me an enchanter that can charm solo a mob that chain dispels.. A necro could fear kite it, a shaman could slow it, tank it and dot it.. Different strengths..

In specific situations different classes excel, and most classes can do things that every other class can't.. Likewise, Player skill has a HUGE impact on how well they can do things..

With the proper player behind a necro they could rival an enchanter in soloability, with the proper player behind a bard, they could too.. That's why I say.. To each their own..
I think you need to read the solo artist challenge thread.
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  #48  
Old 01-25-2013, 02:55 PM
Vexenu Vexenu is offline
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It's pretty indisputable at this point that chanters are the most powerful overall class in skilled hands. So powerful that if the solo artist challenge thread had existed back in the day showing what they could do solo, it's very likely the class would have been nerfed substantially, possibly even totally overhauled, with their abilities being spread around to other classes.
  #49  
Old 01-25-2013, 03:00 PM
Furme Furme is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Just not true. To give you a story, one time Save, Beverage, and I (=enc/enc/clr) were looking for a South key. We aggroed the big room in West plus an additional room (=10+ mobs). And we killed them all.
heh That sounds awesome, I guess the difficulty in replicating it would be making sure you had 3 very competent players who were on their game.. I don't know that I'm convinced that any Enc/ enc/ clr (60s i assume) could pull off the same =)

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I rated enchanters a 7 (docked to a 6) on raids. Actually they should be way more effective then they are; Enchanters can charm on any raid outside of vp for solid damage but it never happens because people zerg the bosses down.
I'm with you in hoping that this changes.. Hopefully, Velious changes this, I know that mobs have much more hp.. It might warrant a strategy change..

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I think you need to read the solo artist challenge thread.
I have, but at the same time.. I acknowledge the fact that it's a challenge.. It takes Serious skill.. and sometimes expensive items (puppet strings etc).. Like, I guess my point would be.. You're a damn good enchanter, and able to solo incredibly well.. Svenn appears to be likewise a damn good shaman and able to solo incredibly well..

If both of you swapped places, I believe that both of you could pull off "some" of the same feats on the other's character.. but he's had 60+ levels of practicing shaman skills, and you've had 60+ levels of practicing enchanter skills..

I don't know that every joe schmoe 60 enchanter could pull off the solo artist challenge as well as you did..
Last edited by Furme; 01-25-2013 at 03:02 PM.. Reason: more readable
  #50  
Old 01-25-2013, 03:20 PM
webrunner5 webrunner5 is offline
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You have done a great job on this Splorf22. And glad to see you are tweeking it a bit. Thanks.
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