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View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
Voters: 474. You may not vote on this poll

 
 
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  #10  
Old 08-04-2013, 02:28 AM
Tasslehofp99 Tasslehofp99 is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
You seem to think that our "No CSR" rule is related to SOE's "No Guide" Rule (Maybe also called "No CSR"). The live version was a list of zones that guides could not enter due to the possibility that they may unintentionally interfere with the players.

This is not the same. Our "No CSR" Rule was not put in place to mimick live's, it is a separate rule in place for separate reasons. Therefor, your comparison to any relative eqlive policy is invalid.

Disclaimer: This post was made to correct the misconception that the rule was based on an eqlive policy, which is not. I am not posting to say that we would or wouldn't consider removing our "No CSR" policy, which may or may not be up for reconsideration.

I see, so the non-csr rule inplemented here, what was the justification behind it?
Is there some kind of proof out there somewhere that training was ever allowed on live Eq?


As far as I've read(not saying I'm some kind of research whiz) training was always punishable by GMs on live as it was considered interference/disruptive regardless of the zone. In its current form VP is inpossible to zone into without 50 player forces (if 2 guilds are in zone) and the guild with the bigger train team wins. I don't believe that success in everquest was ever measured by such standards.
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