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View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
Voters: 474. You may not vote on this poll

 
 
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  #34  
Old 09-05-2013, 08:30 PM
Autotune Autotune is offline
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Join Date: Jun 2010
Location: Auburn, AL
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Quote:
Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
How did you read that into what he said? anyway
Quote:
Originally Posted by velioussales99 [You must be logged in to view images. Log in or Register.]
Because TMO would carry on training in VP and make it impossible for GMs to enforce rules.
Probably because he is implying GMs couldn't do their job because of something a guild does...
Like I said, GMs could easily enforce the rules if they wanted to. All it would take is an iron fist approach.

However, as much as the other guilds like to boast non-training, they would cry a river and bitch up a mountain when Sirken handed down a giant raid suspension for training on accident.

Quote:
Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
What is so unique about this zone that it's impossible to fix the pathing issues? I realise recently they did try to make changes to how the pathing in there works and it appears it hasn't made much difference. SO what gives.

I don't think the zone is that unique, I believe it just hasn't seen much from the devs.

Not to mention, that while the zone was going to be released, the pathing dev was called out to be abusing his powers (true/untrue as it may have been) and ultimately quit. This left VP without anyone to focus on its pathing as the other devs, I believe, were/are focused on Velious.

From what I have seen now there is a new dev working on pathing, but he/she either isn't an expert (not being an ass), has given VP very little attention, or has been focusing on Velious zones more (or some combination of those).
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Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
Last edited by Autotune; 09-05-2013 at 08:34 PM..
 


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