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#11
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Actually that brings up a good question.
There are two paths to take. ChanceToHit -= ((100 - ChanceToHit) * AdvoidChance) This would be 68 -= ((100 - 68) * 0.5) == 52 Or: ChancetoHit = ((100 - ChanceToHit) * 1 + AdvoidChance This would be ChanceToHit = ((100 - 68) * 1.5) == 48. The second option is probably more accurate.
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