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#21
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This is broken mechanics inmo. I understand Cleric having 1-2 long term ac/hp buffs, but having dozens of stackable buffs on a single char all of which near mandatory gets ridiculous. Short term combat situation buffs that last 18-30 sec by give substation boost, would make for more interesting mechanics. Self only buffs that lasts for hours are also sort of pointless - they may as well be innate bonuses of a class. Of course their is a Mass Dispel effects to consider used by dragons/gods, which were essentially original devs counter idea to battle the raids that were buffed to the teeth. Which players countered with another dozen of dummy buffs.
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