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Old 05-04-2014, 12:57 AM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

Long-duration buffs (other than for travel) should be removed. Short-duration buffs that require actual thought in-combat should be there instead. "Buffing" in general is not even needed very much at all; it's simply a static increase in some manner. Other types of effects lead to much more interesting gameplay.
I agree on this point. Buffing as part of mechanic grew out of proportions later on in the game. Raids would spend 30-60 min just pre-buffing 40+ people force with dozens and dozens of spells, trying to squeeze out every extra AC and hp.
This is broken mechanics inmo.

I understand Cleric having 1-2 long term ac/hp buffs, but having dozens of stackable buffs on a single char all of which near mandatory gets ridiculous.
Short term combat situation buffs that last 18-30 sec by give substation boost, would make for more interesting mechanics.

Self only buffs that lasts for hours are also sort of pointless - they may as well be innate bonuses of a class.

Of course their is a Mass Dispel effects to consider used by dragons/gods, which were essentially original devs counter idea to battle the raids that were buffed to the teeth. Which players countered with another dozen of dummy buffs.
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[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
 


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