Quote:
Originally Posted by Rogean
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When velious released on everquest live it did not require the key to zone into cobalt scar for the first month. It was a bug at the time and they fixed it, but by then plenty of people had the key. If we made the quest mobs killable, a single guild would have uncontested access to western wastes, temple of veeshan, etc for the respawn duration of that mob (Several hours at minimum I believe). That would be bad.
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Weren't you going to replicate that bug so people can access the content and alleviate the bottle neck at the same time? Sound like a bunch of not-classic solutions to fix a problem when, historically, the classic "bug" is probably the best option.