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Old 05-26-2016, 03:03 PM
kgallowaypa kgallowaypa is offline
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Join Date: Jan 2015
Location: Miami, Florida
Posts: 370
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Quote:
Originally Posted by Gnomish Elite [You must be logged in to view images. Log in or Register.]
Wow, a lot of love for enchanters. I'll be honest I'd considered/favored them the least of all the casters up until this point mainly because I'd heard they were very complicated to play.

I'll do some more homework on what they have to offer spell/role wise.

Very helpful feedback. Thanks all!
Enchanters are not complicated to play, just complicated to play well.

A barebones noob enchanter is only expected to CC and that's IT from 1-30 ish. Usually in groups, you will always have a Shaman so you don't need to worry about slows and sometimes haste up until your 40's. Once you start breaking into 40's territory its generally expected you charm and juggle CC with other things. but I have found the high level of play and skilled player on p99, a group will feel you out and ask if you are comfortable within your reasons. There's usually a monk that will love to tag with you for the haste bonus so you have 2 scenarios in a static mid tier group:

1.) A monk will split pull for the group so things are safe, but slow. Always have AoE mesmerization up just for the oh crap moment.

or

2.) You are impatient with the monk and ask for them to pull a train. Just kidding but you will see many different types of static groups and especially in 2016, a lot of twinked out chars with fungi's and stuff that can handle a few extra adds. root is also a CC

The proving grounds for an enchanter is grouping from 5-16 when you get almost all of your spell lines and get a taste for breeze. That usually weeds them out [You must be logged in to view images. Log in or Register.]
 


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