the problem is that some of the "problems of camping" are part of classic EQ.
The only way to really fix these issues would be to dismantle the mechanics and hardcode solutions into the game. Like adding first to engage messages to raid mobs as a solution. There could be a hardcode solution to policing lists at camps, announcing the loot a player got off a mob (signalling that his ownership of the camp was over), etc.
The obvious trade off is that hardcode solutions (i.e. changing the game) have consequences in their emerging play on the game itself --- when the mission of the server is to recreate classic eq (not fix classic eq) it becomes an situation where you have to trade off between fixing the game and recreate the classic one.
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