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Old 05-01-2019, 11:36 AM
Rimitto Rimitto is offline
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Quote:
Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]
Remember, OP is the same guy trying to convince the caster forum that charming on an enchanter is a sub-optimal waste of time.
it is, go back to your highkeep while I take the other 60+ zones in the game that you've never experienced in your tiny little corner sodomizing gargreen or whatever that 0 magic resist jailbait mob is named again. tl;dr.

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Play on Green. Level your Enchanter in the first year. When Kunark arrives bind yourself there during the brief window when it's possible and never re-bind elsewhere.

Problem solved.

But also, to OP's point, in the Velious era being bound at the pots is significantly less useful that it was in the Kunark era. And of course the Luclin teleporters trivialized travel so much they re-opened binding in that zone.

Still, I'd think most people would agree that in Velious, even though it's far less good, being bound at the pots is still a pretty powerful way to get to all non-Velious content, and that's significant enough to leave the zone blocked (ie. exactly what the live devs actually did).
I hear your point, but here's my counter-point. Enchanters can't do too much in the ways of messing with other players aside from clarity(which is strong). I'm not suggesting opening it back up to every class, just the ones that matter. [You must be logged in to view images. Log in or Register.]

and yeah, as you said, the pots can only go to mainland areas(save 1 cabalis pot). Everything on velious is out anyways, which means relying on porters or taking the boats like nature intended anyways. Let's be real too, if you're in TD, you're pretty much in kunark ANYWAYS. That's just simple logic. Infact, relooking at all the pot locations now, I am going to argue this harder. The ONLY ports that save any significant non-boat loss time are halas and erudin. nearly every other zone is in sprinting distance. This is no longer an argument about being overpowered but a reward vs time loss argument. I believe that the dangerous trek to said pots is enough of a risk-vs-reward for this ability to bind there.
There are sharks, dragons, and raptors all throughout that zone that could easily dismember someone with 1 false step.

Besides,
the only people that would keep their binds at pots over binding in new zones where they fear death are the types of people who ALREADY have both porters and level 60 clerics lined up in their coffers anyways. It's a moot point to keep it bound-locked at this point... at least for enchanters... [You must be logged in to view images. Log in or Register.]
I'd say necromancers too but I don't know if they get any port spells, but just based on WHERE the pots drop players off, I'd say this was intentional for both enchanters and necros with the possible intentions of linking all back up to toxx forest.

I understand people would fear this because they would have to actually USE A BOAT to go to pots, but let me tell you... boats are amazing
 


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