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Old 09-27-2020, 06:29 PM
DMN DMN is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Previously I posted a thread about this which I believe was one of the most popular threads ever on this forum. However, Enchanter remains broken and overpowered. I'm now playing an Enchanter myself to better catalog issues.

Sounds like you were operating with forgone conclusions. Never the best way to approach any issue empirically.

Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
The main crux of my argument is that other classes such as Necro and Mage have been nerfed in terms of known classic mechanics like fine steel daggers lowering delay while damage stayed the same. If overpowered mechanics like this need to be nerfed then Enchanter is deserving of the same adjustment regardless of if the issues making Enchanter overpowered are classic or not.
Enchanters were also "nerfed" by the FS dagger issue, and mages were massively buffed mage pets couldn't equip ANY weapons for a long time in classic but have since day one on green. So the "crux" of your argument seems pretty weak.

Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
1. Enchanter summoned pets had low ability to tank. On P99 low level enchanter pets seem about as good as mage/necro pets. Level 4-12 enchanter pet should not be able to tank and solo an even con as they can here. They were extremely weak on taking damage and were almost a short "shield" spell which matches the chosen model used for it. Even up to level 30 I'm seeing my summoned pet solo blue mobs.

They still have low ability to tank. You need to have good enough slow to keep them alive. as time goes by. Pets were rarely used by enchanters back in the classic time period because the enchanter was considered a pure "grouping" and the pets would break mez's which was considered the main feature of the class(mainly crowd control/buffing) class. You went further to quote smone who said the enchanter pets are rogues. Careful here maybe you are gonna get enchanters buffed instead, eh? Also why you have to be careful trust what some random joe has to say.

Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
2. Tashan is resistable. More evidence exists in the previous thread I posted but it seems to have been deleted so I can't reference the other thread's evidence.
I'm the one that brought up tash being resistible during early classic time period. it ws changed a couple months after launch, around the same time they got clarity added to their spell list. Prior to that its resist rate was similar to root spells. The quote from 2001 was obviously someone that didnt know about the level capped resist or cast on a magic resist mob. it was changed Waaaaaaay before 2001.



Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
3. Mesmerized mobs should not retain their low health if aggro list is cleared.

No evidence to support
These is a very good reason you have no evidence to support. Can you guess what it is?


Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
4. Mesmerize did not mem wipe mobs so often. On P99 I'm mem wiping mobs something like 50% of the time it seems. Where did this rate rate of memory blur from mez come from?
i think the the memory wipe aspect of classic EQ was indeed somewhat different but unfortunately I don't remember the exact details. What I recall was that at low levels memblur worked extremely well and as levels increased it slowly but progressively became a bit more difficult to land the blur.

I do know that it was nowhere near 1% though.I remember in sebilis back then a typical pull would go something like me dazzling the adds, tash slow the main target, then move to the next one debuff one with tash and slow, then hit it twice with memory wipe and you'd wipe the hate about 9 out of 10 times. The enchanter would then tell the group which mob was going to be next(the debuff/wiped one), while the enchanter then moved to debuffing/wiping the next mob and potentially rmezzinging mobs if/when needed.


Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
5. Channeling is still way too successful at lower levels. Starting at level 1 on P99 you can regularly cast through melee without interruption. This was a MAJOR part of making casters weaker early game that is missing from P99 and impacts Enchanter much more than other classes by allowing them to easily charm with 2-3 mobs hitting them which was often a death sentence on live.

Considering how fast enchanter stuns cast, if anything a generous channeling check helps any other class more, since enchanters already have the tool to solve that problem available. You really seem to lack basic understanding of enchantress/the game general which makes me suspicious of any of your other claims.
Last edited by DMN; 09-27-2020 at 06:32 PM..
 


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