Quote:
Originally Posted by Wakanda
[You must be logged in to view images. Log in or Register.]
The only thing I disagree with with this sentiment (since the rest is legitimate feedback) is that they need to make this game more like an action RPG. Which again, I may be misinterpreting what you meant by that, if so, I apologize. I actually play a lot of Retail WoW, even actively played it prior to MnM launched (canceled sub afterwards). It's not that I don't appreciate action RPGs, it's just that like.... IDK, there's something super chill and relaxing about MnM that I really enjoy. Sitting on a beach in Sanded Dunes drinking coffee, listening to some good music, just casually grinding some EXP out. You don't really get that type of vibe from WoW where you're constantly mashing buttons as fast as you can and can't even glance at your character or your environment because you're too busy staring at the cooldowns on your abilities the entire time. Zero down time and no incentive to just chill out in the world somewhere, sharing a campfire with complete strangers, trading buffs and heals, chit chatting about the world and the game.
You just don't get this from an action RPG. I think it's fine to have the genres separate. I think there's enough space for both.
|
I also agree with this. I don't want another "action packed" MMO with dozens of abilities or spells to juggle on several hotbars, I like the strategic aspect of slowing the combat down and limiting the player to 10 or so carefully chosen abilities. It's one of my biggest appeals towards Classic EQ and games like M&M