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![]() I have noticed the undead frogloks in Lower Guk no longer flee at low health - they used to be the only undeads (I recall) in the old world that would actually flee. And I remember this causing more than just a couple of wipes, when a fleeing froggy caused adds.
Furthermore, the other day I noticed that the froglok forager never turns to flee at low health - he was permanently chasing/whacking me until he fell over dead. Has there been some general patch to the way flee mode works that maybe messed things up a little? Cheers Slozem | ||
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