Quote:
Originally Posted by joppykid
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I'd say that enchanter's being the best overall class combined for Groups, Raiding, duoing and soloing is pretty accurate. Being pretty close with Shaman. I kind of get what you're saying but I don't understand why you're under the impression Enchanter's aren't viable in all aspects of the game post 50?
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Grouping okay, a good enchanters is amazing in a group.. fact is though, imagine having a group and already having 1 enchanter.. would you fill your spot with a second enchanter? how bout a third?.. I know I'd do that with rogues, or warriors, or maybe even mages.. I don't know about enchanters.. They have a risk associated with their charm pets, that is if it breaks and they take a bad round they could wipe the group..
On a raid enchanters are buffbots and then useless.. Ask them, They have VERY specific roles on certain encounters, and afterwards they're deathtouch fodder.. How about dragon raids.. After they c2 and haste the raid.. what's their role? Understand, I know necros are about the same.. but still, I'd much rather have an additional wizard/rogue on a raid than an additional enchanter..
Soloing, Everyone has different strengths.. Show me an enchanter that can charm solo a mob that chain dispels.. A necro could fear kite it, a shaman could slow it, tank it and dot it.. Different strengths..
In specific situations different classes excel, and most classes can do things that every other class can't.. Likewise, Player skill has a HUGE impact on how well they can do things..
With the proper player behind a necro they could rival an enchanter in soloability, with the proper player behind a bard, they could too.. That's why I say.. To each their own..