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Old 08-28-2010, 11:53 PM
philandy philandy is offline
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Join Date: Jun 2010
Posts: 9
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I think a revamp of the character model animations on the old models would be a good thing, to include new things like bards playing music while sitting, or a stumble while you're moving and get hit instead of the sliding.

Also potentially a simple "smoothing" of the old models wouldn't be a bad idea either. It only takes a single step in any 3d modeling program and it really would make things look better. It might even be able to be implemented without shutting down as many 3d engines have the capacity to do it on the fly without loading a new mesh. The only problem is there is the potential that the characters would look like wrapped sausages.

Instead of dyes that tint everything, I think we need clothing specifically designed for dyes and go that route. This way there really would be a purpose behind it - and development could focus on that (player factions?).

Questing. I think we need the newbie quests but to severely limit the stats of those items, like to a single ac over tattered and maybe the helm clickies gnomish fireworks or something. Or maybe it could offer a specific class skill for free as long as it's equipped, somewhat offering a 9th slot.

Also, there is the concept which I really liked - the bone armor. When that was implemented (or maybe I just noticed it late heh), the concept of a give and take made me think back to cursed items in some of the RPGs I used to play like Shining Force. Why can't more equipment be this way, instead of the uber stats EQ turned to?

Screw class balance. Seriously. We spend so much time turning our classes into fighting game characters "Waah Dan the Enchanter isn't as good as Ryu the Pally!" If this were really like that, we might as well mod EQ into a giant version of Powerstone or SSBM. Not that that wouldn't be a good mod, but this is P99. Sheesh. When I type /gems3d I want SS-EQ-M!
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