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#1
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![]() Additional confirmation found, in case all this wasn't enough:
https://web.archive.org/web/20010822...ve/arc87.shtml Quote:
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Wedar - Level 60 Grandmaster (Retired)
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#2
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![]() I can't wait to hear fixed pending update in this thread. It will reach ultimate immersion values when Mana is limited according to your base mana value.
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#3
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![]() Friendly bump. I realize a proper mana formula / cap can be a re-tuning nightmare as it affects everyone in game (and all content). Still would love to see it!
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Wedar - Level 60 Grandmaster (Retired)
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#4
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![]() What an immersive change this would be.
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#5
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![]() Bump
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#7
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![]() Bump. If we are never getting Luclin this is a crucial bug fix for the balance of the server. However if Luclin is in the works probably don’t need to worry about it since Luclin fixes it.
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#8
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![]() Rather than bumping this thread, you should make a new one that is better organized. Most of the evidence is buried deep in the thread. I think the most likely conclusion is that +mana items were capped at 1/2 of your total mana pool based on Jaxon's posts, which cuts P99ers down to 3700 max or so.
I think in the end this would be a positive change for the server. With this, the 289 item ac hard cap, and diminished resist returns over 200 (based on what I saw in the VP AE thread, but it needs way more research) players will no longer be able to go god-mode with TOV gear. The NPCs can then be tuned down to true classic ATK/AC/cooldown/resist mod values. The result will be both a much more classic server - P99 has tremendously accurate quests and such, but the mechanics have never been that close - and also, I would hope, a less competitive one where getting 15 slots of Velious Raid gear isn't so important. | ||
#9
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![]() Quote:
I do agree with you that adjusting this cap, ac values, and resists would indeed change the dynamics of the server and hopefully create more of a 'relive the nostalgia' mentality amongst the player base and make BiS profiles just marginally better than HoT gear.
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Wedar - Level 60 Grandmaster (Retired)
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Last edited by Rygar; 07-09-2018 at 12:06 PM..
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#10
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![]() Below is a summary of this thread, I'll PM a mod to modify the original post and change the title! Let me know what you think:
Summary of +Mana Cap: The +mana cap for P99 was not main stream knowledge until after Luclin hit and the percentage of mana you had was displayed. Afterwards, a post was made from a high end raider revealing his testing methods to determine a cap was indeed in place. At which point Devs faced some revolt from the masses and did some damage control. Here is Rich Waters' explanation of the cap: 8/9/2002: http://rift.zam.com/story.html?story=1083 Quote:
http://www.tski.co.jp/baldio/patch/20020814.html Quote:
Thanks Jaxon!! So we gather from that thread, that during that Luclin era the effective cap on your mana pool was 4,164. I do want to touch base quickly on the client vs. server formula for mana. It would appear that the formula for this was server side limitation (much like we find from Cinda's Charismatic Carillon thread which showed there was a server side cap on the faction for this spell regardless of the SPDAT file). Mana was purposely not shown in the client to keep it 'mysterious' per the original dev team, with client's being cracked and analyzed I'm not surprised they would keep the cap formula server side. Back to Jaxon's post, there was an interesting blurb I picked up on that thread: Quote:
4/5/2000: https://web.archive.org/web/20010822...ve/arc96.shtml Quote:
https://web.archive.org/web/20010822...ve/arc87.shtml Quote:
Summary of Mana Formula changes: So... it may seem like P99 should have an effective max cap on your mana of 4164, right? WRONG! As Raev and Daldaen had pointed out, it would appear that P99 is using a Luclin formula for calculating mana... Daldaen summed it up nicely below: http://www.tski.co.jp/baldio/patch/20011204.html 12/4/2001 (Luclin launches) Quote:
Meaning it occurred 8 months after the above patch which changed the calculation of 200-255 WIS/INT to Mana. The classic value seems to have been 1 Mana per 1 WIS/INT. The Luclin one 6 sticks in my mind but 5 fits the numbers more easily. This means the level 60 calculation is: Classic = 12 Mana per WIS 0-200, 1 Mana per WIS 201-255. Max WIS based Mana = 2455 Max +Mana = 1228 Total Max Worn Mana = 3683. Luclin = 12.5 Mana per WIS 0-200, 5 Mana per WIS 201-255. Max WIS based Mana = 2775 Max +Mana = 1388 Total Max Worn Mana = 4163 (4164... rounding error probably) --------------- I did notice through some postings that there were 'alternate' classic formulas posted, so not sure which is the true formula (a little birdie told me Haynar knows...). My post listing those values is here: https://www.project1999.com/forums/s...6&postcount=66 So possible 3,862 would be the max unbuffed mana pool obtained on P99, or perhaps 3,683 per Daldaen. Lastly, Jaxon did find that the showEQ formula obtaining those numbers were the Luclin era calculation, and not the classic mana formula, his post on that summary is here: https://www.project1999.com/forums/s...7&postcount=64 Conclusion: I find this all to be very compelling evidence for a +mana cap and a mana formula revision, major changes require significant evidence and I feel that has been delivered here. It may certainly explain a lot how testing fights against Tunare / AoW in Velious Beta was making easier fights than expected. It would seem there was a lot more mana available for CHeal chains, spot heals, twitches, etc. I understand re-balancing that content with these formulas may be difficult and time consuming, but I say go ahead and implement! Most P99ers have already trivialized the encounters, this will just make them more of a challenge until the ATK values, etc can be dialed in. It may also encourage grouping with more members as all players will be taking a hit to their mana pool. Thank you for your consideration! #Classic
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Wedar - Level 60 Grandmaster (Retired)
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