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#1
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Thanks for the kind words though! [You must be logged in to view images. Log in or Register.] What you want is the fullscreen marble UI that will be in development one day when we complete the fullscreen transparent UI [You must be logged in to view images. Log in or Register.] | |||
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#2
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![]() Ahh, this is why I knew I tried and failed to get this working before.
Basically, the game thinks these states are "pressed" buttons: Empty hot button - when you go to page 2 and see 6 empty clear hot buttons, those would now look "pressed" Item on hot button - For some reason, the game ignores the sidl command to use the item <background> ... what is even further maddening is for some reason titanium considers having an Item on your hot button as "pressed" You can see these two disappointing elements illustrated here (I only set this up to work with hotbutton1, so the others are how you would see it, but hotbutton 1 is how they would all look if we got pressed buttons working. [You must be logged in to view images. Log in or Register.] Very sad story (3 word submission) | ||
Last edited by Jibartik; 10-20-2019 at 07:39 PM..
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#3
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![]() I posted this in green bugs but someone suggested adding it here too:
This is pretty minor, but it caused me some confusion. I thought my macro name field was broken until I clicked on some colors and realized what was happening. Here is how it is on blue, and on green before today's patch: [You must be logged in to view images. Log in or Register.] Default text in the macro prompt is white. When you produce a macro with this, the macro text on the resultant button is black. Here is how it is on green now: [You must be logged in to view images. Log in or Register.] Default text in the macro prompt is black, almost invisible. Clicking on a color makes it visible, of course. If the macro edit window was the classic stone/marble background one, I think the default text should indeed be black, but with the velious one we're using, it's just hard to see. | ||
Last edited by bubur; 10-21-2019 at 04:53 PM..
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#4
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![]() Hi. I replied in your bug thread. I think the plan is to change out this window eventually. But it is not in the near future. The debate internally has been black text for readability on the buttons themselves. And readability on the macro creation window. If you select a Color other than the black, it highlights the text color of title entry.
I honestly don’t know what is best at this point. I can try to choose a more gray Color as opposed to black for the next build. We had done that internally previously. | ||
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#5
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![]() post 50h
Exp bar check! weight/ allowance numbers check! able to close chat windows check! inventory bag texture is a bonus! Thank you! Thank you! Hats off to you guys! You all are awesome! | ||
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#6
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![]() I really love the changes, I had issues seeing the XP bar since the first change in beta patch b or c.... in fact all the text seemed tinier, looks great now. Spell gem on hotkey are cool. It looks great! Thank you for all the work.
P.S. DoT not showing in the text is classic right? I am not high enough to answer this but is it all DoTs or just low damage ones (like heals don't show up until they are higher value)? | ||
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#7
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![]() Patch Notes:
Inventory Window - Changed all text to be 1 size larger (deezy) - Changed experience bar to be larger (deezy) - Removed the Blue Exp Bar (Wenai) Player Window - Adjusted size slightly (deezy) Spell Gem Window - Adjusted size slightly (deezy) Bank Window - Slightly adjusted the copper coin count so it lines up with the rest (Wenai) Chat Window - Re-instated the visble close option for Chat Windows. This had unintended effects of not being able to properly close the chat windows using the context menu options. (Wenai) Social Edit Window - Changed the default Social Edit Window Text Color to be rgb:7,7,7 which is in-line with the rest of the button default colors. (Wenai) Hotbutton Window - Era correct spell gem holders are now implemented. (Jibartik) - Slight adjustments to the page buttons. (Jibartik) Loot Window - Velious99UI Custom Loot Window has been implemented. It leverages the original marble assets. (Jibartik) Merchant Window - A temporary change has been implemented to remove era-incorrect data being displayed. Upcoming changes to make a Velious99UI custom merchant window will be coming. (Jibartik) Container Window - Velious99UI Custom Container Window has been implemented. It leverages the original marble assets. (Jibartik) | ||
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#8
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![]() So Feedback I have received thus far is that I need to adjust the default social hotkey text color again. We have flipped back and forth between white and black a lot internally. We will adjust again before launch of green. [You must be logged in to view images. Log in or Register.]
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#9
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#10
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