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  #11  
Old 10-31-2019, 12:53 PM
Baler Baler is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Confirmed people dumb. Eq hardness wi be a niche for psychopaths always.
You should hear some of the people who still pvp on UO. Psycho [You must be logged in to view images. Log in or Register.]
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  #12  
Old 10-31-2019, 01:48 PM
cd288 cd288 is offline
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Originally Posted by Kittik [You must be logged in to view images. Log in or Register.]
I love aspects of this game. The effort it requires and work (i.e. ability to mindlessly watch your sprite melee attack another sprite, or having to run to town after killing 6 mobs to sell, or having to sit for 4, 5 mins to meditate after two pulls) and to me this pain of dullness is over-ridden by the joy of getting that next level.

However, due to the sheer lack of QoL features that are solely QoL and not game cheats (Teleports everywhere, Auction houses) I can see why this game was curb stomped by WoW.

Green could have released with some QoL features that didn't change the nature of the game. The nature of this game is that it is not forgiving and it takes dedication. Adding a UI skin wouldn't affect that. Adding separation of /ran from zone wide to group only wouldn't affect that. Adding QoL features that enhance the feeling of being able to play the game yet still allowing the game itself to shine wouldn't be a bad thing.

I love the "FU" attitude of EQ. But because the UI is trash, the ability to play me in the world is un-intuitive the game of EQ is diminished because, although the world wants to kill me (which is fine) it also feels the game doesn't want me to play. (Not fine)
By /ran do you mean /random or /rand? If so, that's not zone wide at all lol, it's within a very limited distance. Limiting it to group only? And what happens on a raid when no one can see who is rolling what because there are multiple groups?
  #13  
Old 10-31-2019, 01:55 PM
Frug Frug is offline
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Originally Posted by Vivix [You must be logged in to view images. Log in or Register.]
You are clueless if you think teleports and auction houses are simply QoL.
It was confusingly written, but I think he meant THOSE things /were/ game changing.
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  #14  
Old 10-31-2019, 02:01 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Wow classic was difficult and lacked a ton of QoL features aswell though.
Lacking QOL features compared to modern MMOs sure, but certainly not compared to the MMOs that were contemporary to Vanilla WOW's release era.
  #15  
Old 10-31-2019, 02:04 PM
Jibartik Jibartik is offline
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"People keep steeling my camp, lets steel this game design and make it easy."

-wow designers
  #16  
Old 10-31-2019, 03:07 PM
Kittik Kittik is offline
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Originally Posted by Roth [You must be logged in to view images. Log in or Register.]
I get your main message, but then you use lack of TELEPORTS and auction houses as the reason eq failed? Just leave this server will never be for you.
No I wasn't. I'm saying things like Teleports are a QoL feature that many people claim it is, I consider a game ruining Cheat. Same with Auction Houses.
  #17  
Old 10-31-2019, 03:08 PM
Kittik Kittik is offline
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Quote:
Originally Posted by Vivix [You must be logged in to view images. Log in or Register.]
You are clueless if you think teleports and auction houses are simply QoL.
They are and they ruin games.
  #18  
Old 10-31-2019, 03:11 PM
Kittik Kittik is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Wow didn't curb stomp EQ in terms of sales because it's better, it curbstomped EQ in terms of sales because people are dumb. [You must be logged in to view images. Log in or Register.]
Ture. But people don't like their eyes to bleed, so...

I've said it somewhere before and I'll say it again. If you had EQ (EQ Green even) and give it a brand new Graphics engine (not even brand new, you could use EQ2 graphics engine) and a UI that didn't make me want to kick puppies, you'd have a game that would have a million subscriptions.
  #19  
Old 10-31-2019, 03:13 PM
Jibartik Jibartik is offline
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Originally Posted by Kittik [You must be logged in to view images. Log in or Register.]
Ture. But people don't like their eyes to bleed, so...
When Tunare is your mom.

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  #20  
Old 10-31-2019, 04:09 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Kittik [You must be logged in to view images. Log in or Register.]
Ture. But people don't like their eyes to bleed, so...

I've said it somewhere before and I'll say it again. If you had EQ (EQ Green even) and give it a brand new Graphics engine (not even brand new, you could use EQ2 graphics engine) and a UI that didn't make me want to kick puppies, you'd have a game that would have a million subscriptions.
Why the need for a million subs. Everything is judged by console and mobile titles.. and kids consider a game on PC dead if it doesn't have some number of players pulled from their bottoms. Mass appeal doesn't mean something is good, no in fact what it can mean is Diablo 3. If you are basing "goodness" on numbers consider Pop artist music. Having said this, some older guys out there are reading this and wouldn't piss on me if I was fire. Diablo is not that well regarded, EQ is considered one of the popular games that started the move towards Games as a Service models. Personally I see an MMORPG like EQ being its own thing but that doesn't stop others with a more business minded approach seeing it as yet another thing "idiots will pay for", then whatever spark was there that ignited the interest will be removed and replaced with more gimmicks. QoL is a gimmick.
Last edited by Mblake81; 10-31-2019 at 04:38 PM..
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