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  #11  
Old 03-31-2025, 06:02 PM
Ciderpress Ciderpress is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Computers can't create a number that is truly random because they can't "roll dice": they have to rely on math and a "seed" number that's non-random (eg. the current time in milliseconds). In theory, if you know the algorithm and the seed you could generate the exact same number a computer generates, which has repercussions for things like cyber security.

However, when it comes to computer games (or just about any other practical application of randomness), computer-generated random numbers are plenty random.
Yeah that makes perfect sense, but I still get pretty paranoid when pained soul takes me 70 hours and the next guy gets it in one spawn!

That paranoia is part of the fabric of the game though haha
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  #12  
Old 03-31-2025, 06:05 PM
NopeNopeNopeNope NopeNopeNopeNope is offline
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Lol take how you guys wonder about RNG in a game like Everquest

Then multiply it by about tenfold, and you have how bad it was when I was competitive in the ranked mode of the digital card game, hearthstone

It didn’t help that there had been some leak about a patent that supposedly was a way to tweak the outcomes of certain events and that patent was held by blizzard’s parent company or something

There was every day when I was playing like 2-3 new threads about how the game was purposefully not letting people draw legendary (the rarest and usually the most powerful) cards from packs due to not spending enough money. How people who just spent money would notice streaks of pulling good cards and claim rigged system

That and then during matches believing that the streaks of bad cards was blizzard trying to keep them at or below a certain rating. But the funny thing was they would never say streaks of good cards was blizzard. That was all their skill
Last edited by NopeNopeNopeNope; 03-31-2025 at 06:08 PM..
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  #13  
Old 03-31-2025, 06:21 PM
shovelquest shovelquest is offline
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Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
Yeah that makes perfect sense, but I still get pretty paranoid when pained soul takes me 70 hours and the next guy gets it in one spawn!

That paranoia is part of the fabric of the game though haha
shoulda put more points into luck in the game of life character creator [You must be logged in to view images. Log in or Register.]
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  #14  
Old 03-31-2025, 06:28 PM
Ciderpress Ciderpress is offline
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Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
shoulda put more points into luck in the game of life character creator [You must be logged in to view images. Log in or Register.]
I wish I could re-roll as a slightly taller guy. People think there's a stigma against "short guys" but it's more like you aren't allowed to be even remotely close to the same height as the chick.

A 5'11 hot chick wants a 7'5 fairytale giant as a boyfriend. Sorry, 6'1 dudes who thought you're "tall".
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  #15  
Old 03-31-2025, 07:27 PM
Oakwynd Oakwynd is offline
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Ah sure now, which stats do ya reckon are pullin’ the strings when it comes to bumpin' up your skill in a tradeskill, eh?

And, for makin' a proper item, what kind of statistics be standin’ behind ya givin’ you a fighting chance?

But tell me this, which tradeskill would you say is the absolute devil to level up, the one that’d have ya pulling your hair out?
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  #16  
Old 03-31-2025, 10:14 PM
Ciderpress Ciderpress is offline
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I kinda fantasize about a UO-EQ hybrid emu server where it's everquest, but there are no prefab classes and you just make a build based on what you choose to put points into up to a certain max number of points. The metas that could come out of that...

May have\probably has been done but I'm not aware of it
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  #17  
Old 03-31-2025, 10:42 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Aren't there only 20 possible "hits" for a particular weapon's damage?

Not disagreeing.
For NPCs yes, there are only 20 unique damage values they can roll. Players are different. My 60 SK with 255 STR has up to 200 unique damage values with Epic (40 weapon damage). This will change based on your STR, Weapon Damage, and at least one other factor I am not 100% sure about. I think it's level and/or skill level.
Last edited by DeathsSilkyMist; 03-31-2025 at 10:46 PM..
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  #18  
Old 03-31-2025, 11:20 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
For NPCs yes, there are only 20 unique damage values they can roll. Players are different. My 60 SK with 255 STR has up to 200 unique damage values with Epic (40 weapon damage). This will change based on your STR, Weapon Damage, and at least one other factor I am not 100% sure about. I think it's level and/or skill level.
Glad I didn't just make that up. 50% chance.

Thanks for clarifying.
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  #19  
Old 03-31-2025, 11:27 PM
Duik Duik is offline
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Quote:
Originally Posted by Oakwynd [You must be logged in to view images. Log in or Register.]
Ah sure now, which stats do ya reckon are pullin’ the strings when it comes to bumpin' up your skill in a tradeskill, eh?

And, for makin' a proper item, what kind of statistics be standin’ behind ya givin’ you a fighting chance?

But tell me this, which tradeskill would you say is the absolute devil to level up, the one that’d have ya pulling your hair out?
Its widely known what stats help with tradeskills.

Smithing when you still needed blue diamonds to make cultural armor.

Hair plug companies payed EQ devs for that one.
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  #20  
Old 04-01-2025, 12:55 AM
Ciderpress Ciderpress is offline
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It always bugs me how arbitrary it is which items stack and which don't. The tedium of tradeskills and particular recipes is made so much worse by not knowing how many stupid free slots you need to just hold the materials. Not to mention there's no weight limit to bags, but there is a size limit, but there's also an arbitrary count limit of 20 per slot if the item is stackable, oh and also you can't put containers inside other containers for no clear reason. Total hodgepodge of units and how they interface.
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