Project 1999

Go Back   Project 1999 > General Community > Off Topic

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 03-31-2025, 07:12 AM
TheRusty TheRusty is offline
Aviak


Join Date: Nov 2010
Posts: 87
Default Everquest's Internal dice mechanic - anyone know?

So for a long time I've been working on a project; I want to homebrew up a TTRPG version of EverQuest for my friends. While I know of the D20 TTRPG from 2001, I really feel it's Everquest in name only (and even then only barely)

While I think I can get most of the design done, I have one hurdle; I want the dice system to be as close to "authentic" as possible, but I have no idea how that would actually work.

First hurdle is just, what kind of dice system would it even use? My first thought is simply a percentage / D100 based system, since that has the advantage of being easy and seems to tie in with the /roll command in-game (I would guess that command uses a number string "randomizer" running in the background for all actions in the game, but, idk for certain)

But this is kinda tripped up by the stats themselves; How do you figure 255 Strength, 250 Blacksmithing into a percentile-based system, for example? Does it operate on thresholds, where every three points (or whatever) adds +1 to the potential outcome? It seems a little odd to have numbers like this if that's how it works.

So I guess the question is, does anyone have insights or understanding on how 1999 Era Everquest works "behind the scenes," how it determines outcomes of actions?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:41 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.