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#71
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And your other point about not being able to find groups... If people want mages and enchanters and not you, then the game is broke. To be fair, I've heard a few people in these forums say that mages couldn't find groups in classic eq; maybe something -is- broke. Sorry about pi***** some people off. Cheers. | |||
Last edited by stormlord; 11-13-2009 at 12:48 AM..
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#72
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When you do finally get online here, I think you'll find out exactly what we're talking about. It might not be right away, but get a few levels under a melee and you'll notice somethings not quite right. | ||||
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#73
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#74
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Wouldn't a monk get damage mitigation if they had the same ac? Do monks just get a large amount of ac from dodge/defense/block skills and agi and very litte from armour? Hard for me to understand this. Example: 1) Monk gets 75 ac from defense/agi (avoidance) 2) Monk gets 35 ac from equipment (dmg mitigation) 1) Equivalent warrior gets 35ac from defense/agi (avoidance) 2) Equivalent warrior gets 75ac from equipment (dmg mitigation) (both have 110 ac displayed on the character/inventory window) It also seems to me that most monks will have less overall ac than a warrior, and even though they'll have higher avoidance, they'll tend to take more damage and be inferior tanks because they have less mitigation. To solve that, they'd have to be twinked to have the same ac, and thusly get the mitigation bonus that'll make them equal to the warrior in defensive tanking. BUT, unless they can also get their hp to the scale that a warrior enjoys, they'll never trully be the tanking equal of a warrior. I get this sense that monks feel they should avoid almost every blow and defensively tank equally as well as a warrior just because they have a better avoidance ability. Thing is, monks are dps and have always been dps. They're not tanks. I've seen twinked monks tank, but if your main tank is an average equipped monk then you're going to need some extra help. In classic EQ, rangers sometimes tanked, but I don't ever remember monks tanking (sorry to you monks out there). Monks want to be tanks AND dps AND pullers AND what else?? Can't be everyting, sorry monks! If there's one thing I can think of monks that might help make them feel better... it's that you could probably go without armor longer than most others and still take hits ok. Leather doesn't have very much ac compared to plate. If all this is true, then I'd think that monks are more skill based when it comes to defense. Naked monks! Coincidentally, you can go without weapons and you still do respectable h2h damage. Take a normal (read: non-monk) melee's weapons away, and they're worthless. Don't go over 15wt! Take this post with a grain of salt. You can even reply to my post and say STFU or "I read it with a grain of salt." That'll make me perfectly happy and I expect a few to react as though I were threatening their life. http://www.youtube.com/results?searc...rch_type=&aq=f | |||
Last edited by stormlord; 11-16-2009 at 05:58 AM..
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#75
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![]() I think the idea is that monk AC is not necessarily different from Warrior AC, it is just that Monks tend to have more non-armor based AC and warriors have more armor based AC.
If the post that I found is indeed true, then monks should be getting hit less than warriors and for more damage(on average). However, if you think about it over time a warrior with a higher AC(even of that AC is mostly damage mitigation) should take less damage in the long run even if they are getting hit more often. Again, if that information is correct and a monk and warrior each get hit 100 times the monk should be taking a heck of a lot more damage than the warrior(even if they had the same AC and assuming that the warrior has a lot of armor based AC). However, out of 100 attacks the monk should actually get hit far less often. Granted, I am betting that this would be much harder to code into the server and so I do not necessarily expect it to work this way. If they can get a single AC value to at least come close to how it was on live I will be happy.
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Firal - Erudite Magician
My Classic EQ info sourceJust to avoid waiting for archive.org to load focused on zone item listing and zone map. | ||
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#76
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![]() I'm trying to organize a post for those with the knowledge and skill to help resolve the melee issue.
If interested see my post so we can get this off the ground. This conversation seems to be well saturated in the boards so let's. Turn it into a productive solution If anyone is interested please see my post. Thanks for your time and attention ladies and gents | ||
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#77
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![]() I'm trying to organize a post for those with the knowledge and skill to help resolve the melee issue.
If interested see my post so we can get this off the ground. This conversation seems to be well saturated in the boards so let's. Turn it into a productive solution If anyone is interested please see my post. Thanks for your time and attention ladies and gents | ||
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#78
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The soft caps are completely different for the two classes, so supposing that both the monk and the warrior have reached their respective soft caps the same AC would not mean the same thing at all. Also, you have to take into account defense for mitigation and dodge for avoidance. I'm not sure if the defense caps are the same for the two classes at each level, dodge might not be. But as you said, AC for a monk should not even be remotely approaching that of a tank class. | |||
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#79
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![]() Monks didn't need armor to tank, we dodged/blocked/riposted enough attacks that if you had a slow'er with you, monks could tank just fine. Once monks started getting Velious gear, it was apparent to most how OP monks were at offtanking, hence the huge nerfs in that era for monks.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#80
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![]() Mobs don't miss.
You can dodge sometimes, but they don't miss you ever. | ||
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