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  #71  
Old 08-29-2012, 08:31 AM
Vicatin Vicatin is offline
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Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
Well, remember that everyone now knows all of the little secrets of the game's mechanics. The emphasis on soloing now comes from this understanding. Back when EQ launched, EVERYTHING was new. I remember accidentally walking in to Qeynos Hills from Qeynos and I ran back because it was I didn't know what was there (it was night and raining too).
Soloing on live in 1999 was challenging because nobody know how to do it well. Now, it's fairly trivial.
Houdiny and I were just discussing this the other day. We both hit 50 recently and were commenting on the relative quickness to obtain it. Once you know where all the good spots are its not half bad.

Knowledge = power i reckon.
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  #72  
Old 08-29-2012, 11:53 AM
Danth Danth is offline
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Old thread, but still relevant.

Vicatin: It helps leveling speed when the server has 1/4 the population that overcrowded Verant servers had, meaning the player can pull more mobs per unit of time due to less competition. Overcrowding alone may have doubled the average time to level on many servers.

I don't know that most players come here specifically to solo. I figure folks pick classes that can solo decently so as to hedge their bets. I've met relatively few people who refuse to group when asked. Having 1/4 the population means groups aren't always available, particularly during off hours.

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  #73  
Old 08-29-2012, 12:36 PM
Houdiny Houdiny is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Old thread, but still relevant.

Vicatin: It helps leveling speed when the server has 1/4 the population that overcrowded Verant servers had, meaning the player can pull more mobs per unit of time due to less competition. Overcrowding alone may have doubled the average time to level on many servers.

I don't know that most players come here specifically to solo. I figure folks pick classes that can solo decently so as to hedge their bets. I've met relatively few people who refuse to group when asked. Having 1/4 the population means groups aren't always available, particularly during off hours.

Danth
Agree with this as well. Sitting #9 on a list to get into guk just to get some exp was an exp hindrance to say the least lol
  #74  
Old 01-06-2013, 06:17 AM
robite234 robite234 is offline
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i love grouping in classic EQ. the community is my favorite aspect of this server. as a new returning player to EQ, i don't see a lot of guides on how to level up in group hot spots. can anyone guide me to a good guide on grouping? here's some info i've collected from this thread so far:

Level
5 - 14: Crushbone
15 - 25: Unrest
25+: Upper Guk
MM
Sol A
Sol B
Lower Guk
  #75  
Old 01-06-2013, 07:16 AM
SamwiseRed SamwiseRed is offline
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CB>Unrest>MM

at this point a little harder to find group. should be around 40. best place imo is solb but sometimes youll have to put the group together. you can also duo/trio specs in oasis/feerott or random mobs in OT.
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  #76  
Old 01-06-2013, 07:17 AM
webrunner5 webrunner5 is offline
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This Thread. http://www.project1999.org/forums/sh...ad.php?t=86713

Level 10: Qeynos Catacombs
Level 11: Qeynos Hills
Level 12: Blackburrow (elites)
Level 13: West Karana (bandits)
Level 14: North Karana
Level 15: East Karana
Level 16: Gorge of King Xorbb
Level 17: Runnyeye
Level 18: Highpass
Level 19: South Karana
Level 20: Lake Rathe
Level 21: Feerott
Level 22: CT
Level 23: South Ro
Level 24: Upper Guk
Level 25: WW
Level 26: Dalnir
Level 27: LOIO
Level 28: FM
Level 29: Nurga
Level 30: FV
Level 31: Unrest (hags)
Level 32: Mistmoore
Level 33: Kedge
Level 34: OT
Level 35: EJ
Level 36: TT
Level 37: Kaesora
Level 38: SolA (gnomes)
Level 39: Rathe Mountains (hill giants)
Level 40: Paw
Level 41: Oggok (guards)
Level 42: DL
Level 43: Droga
Level 44: Butcherblock (guards?)
Level 45: OoT (seafuries)
Level 46: Kithicor (undead?)
Level 47: Everfrost (ice giants)
Level 48: Permafrost (animals)
Level 49: Hole
Level 50: Lower Guk
Level 51: SolB
Level 52: CoM (upper)
Level 53: BW
Level 54: Skyfire
Level 55: TD Raptors
Level 56: KC
Level 57: Chardok
Level 58: Sebilis

Orruar's list and Idea. It is pretty much right on. The idea of the thread was just one area per level. But you could stay for several levels in each area. Some as much as 10 levels I would guess from my experiences.
Last edited by webrunner5; 01-06-2013 at 01:34 PM..
  #77  
Old 01-06-2013, 09:16 AM
Vladesch Vladesch is offline
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Quote:
Originally Posted by robite234 [You must be logged in to view images. Log in or Register.]
5 - 14: Crushbone
Just a note that this will kill off your dark elf warrior faction.
  #78  
Old 01-06-2013, 02:57 PM
Cippofra Cippofra is offline
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Not entirely sure why this thread was revived but ok. I don't understand why everyone on this servers wants to make it so people who play outside of prime time, have bad internet connections, or dont have the time to group not able to play the game at all. Why do you have an inherent right to enjoy the game but I dont? Plus, right now I'm playing a shaman. Theres no way I'm going to stare at a screen for hours at a time and smash the heal button. Soloing as a shaman is more fun. I'm a shaman, not a healer. My enjoyment in this game comes from the idea that I will eventually reach a level where grouping is fun, has meaning, and doesn't end up in disastrous wipes with negative experience after hours of screwing around.
Last edited by Cippofra; 01-06-2013 at 03:01 PM..
  #79  
Old 01-06-2013, 04:19 PM
vageta31 vageta31 is offline
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I'm not sure what game OP was playing, but the Everquest I played at launch had a ton of solo players. I solo'd my first Druid to 50 before PoF opened up and it wasn't even my first character and I know a ton of others were doing it too because we always fought for the good spots and it wasn't the same people. Maybe due to the large amount of players you simply didn't notice the amount of people soloing but I assure you they were there in large numbers. If you were always grouped then most likely you simply wouldn't have took notice.

Why else do you think there were so many Druids, Necros and Shamans running around in classic?
  #80  
Old 01-06-2013, 04:32 PM
Snagglepuss Snagglepuss is offline
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Quote:
Originally Posted by vageta31 [You must be logged in to view images. Log in or Register.]
I'm not sure what game OP was playing, but the Everquest I played at launch had a ton of solo players. I solo'd my first Druid to 50 before PoF opened up and it wasn't even my first character and I know a ton of others were doing it too because we always fought for the good spots and it wasn't the same people. Maybe due to the large amount of players you simply didn't notice the amount of people soloing but I assure you they were there in large numbers. If you were always grouped then most likely you simply wouldn't have took notice.

Why else do you think there were so many Druids, Necros and Shamans running around in classic?
I agree. I think for this server it's so much more obvious not only because we better understand game mechanics, but also, it's just such a larger portion of the population. People have always solo'd.
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