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#71
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![]() Quote:
Knowledge = power i reckon.
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Showa - Necro
Made - Monk Maud - Shaman Agoraphobia - Rogue Refund - Enchanter Stryche - Shadow Knight (Current toon) <Azure Guard> | |||
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#72
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![]() Old thread, but still relevant.
Vicatin: It helps leveling speed when the server has 1/4 the population that overcrowded Verant servers had, meaning the player can pull more mobs per unit of time due to less competition. Overcrowding alone may have doubled the average time to level on many servers. I don't know that most players come here specifically to solo. I figure folks pick classes that can solo decently so as to hedge their bets. I've met relatively few people who refuse to group when asked. Having 1/4 the population means groups aren't always available, particularly during off hours. Danth | ||
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#73
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#74
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![]() i love grouping in classic EQ. the community is my favorite aspect of this server. as a new returning player to EQ, i don't see a lot of guides on how to level up in group hot spots. can anyone guide me to a good guide on grouping? here's some info i've collected from this thread so far:
Level 5 - 14: Crushbone 15 - 25: Unrest 25+: Upper Guk MM Sol A Sol B Lower Guk | ||
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#75
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![]() CB>Unrest>MM
at this point a little harder to find group. should be around 40. best place imo is solb but sometimes youll have to put the group together. you can also duo/trio specs in oasis/feerott or random mobs in OT.
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Current Games:
Naw | ||
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#76
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![]() This Thread. http://www.project1999.org/forums/sh...ad.php?t=86713
Level 10: Qeynos Catacombs Level 11: Qeynos Hills Level 12: Blackburrow (elites) Level 13: West Karana (bandits) Level 14: North Karana Level 15: East Karana Level 16: Gorge of King Xorbb Level 17: Runnyeye Level 18: Highpass Level 19: South Karana Level 20: Lake Rathe Level 21: Feerott Level 22: CT Level 23: South Ro Level 24: Upper Guk Level 25: WW Level 26: Dalnir Level 27: LOIO Level 28: FM Level 29: Nurga Level 30: FV Level 31: Unrest (hags) Level 32: Mistmoore Level 33: Kedge Level 34: OT Level 35: EJ Level 36: TT Level 37: Kaesora Level 38: SolA (gnomes) Level 39: Rathe Mountains (hill giants) Level 40: Paw Level 41: Oggok (guards) Level 42: DL Level 43: Droga Level 44: Butcherblock (guards?) Level 45: OoT (seafuries) Level 46: Kithicor (undead?) Level 47: Everfrost (ice giants) Level 48: Permafrost (animals) Level 49: Hole Level 50: Lower Guk Level 51: SolB Level 52: CoM (upper) Level 53: BW Level 54: Skyfire Level 55: TD Raptors Level 56: KC Level 57: Chardok Level 58: Sebilis Orruar's list and Idea. It is pretty much right on. The idea of the thread was just one area per level. But you could stay for several levels in each area. Some as much as 10 levels I would guess from my experiences. | ||
Last edited by webrunner5; 01-06-2013 at 01:34 PM..
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#78
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![]() Not entirely sure why this thread was revived but ok. I don't understand why everyone on this servers wants to make it so people who play outside of prime time, have bad internet connections, or dont have the time to group not able to play the game at all. Why do you have an inherent right to enjoy the game but I dont? Plus, right now I'm playing a shaman. Theres no way I'm going to stare at a screen for hours at a time and smash the heal button. Soloing as a shaman is more fun. I'm a shaman, not a healer. My enjoyment in this game comes from the idea that I will eventually reach a level where grouping is fun, has meaning, and doesn't end up in disastrous wipes with negative experience after hours of screwing around.
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Last edited by Cippofra; 01-06-2013 at 03:01 PM..
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#79
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![]() I'm not sure what game OP was playing, but the Everquest I played at launch had a ton of solo players. I solo'd my first Druid to 50 before PoF opened up and it wasn't even my first character and I know a ton of others were doing it too because we always fought for the good spots and it wasn't the same people. Maybe due to the large amount of players you simply didn't notice the amount of people soloing but I assure you they were there in large numbers. If you were always grouped then most likely you simply wouldn't have took notice.
Why else do you think there were so many Druids, Necros and Shamans running around in classic? | ||
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#80
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