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#11
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Nah, by the time you got into grouping you already knew not to use those spells. Long and the short of it was they effectively just didn't work (maybe once in a blue moon) with Harmony being a major (and outdoor-only) exception. Hence why feign pulling and use of enchanters was the norm. I played a Paladin for a good many years, and I well remember both the lull line's uselessness and it's later revamp into overly good functionality--then, as a Paladin, the annoyance of never getting an upgrade to "Pacify."
I can't speak for the Necromancer undead lull spells, but I've no particular memory of them using such spells much. Danth | ||
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#12
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On Loraen (with 225ish charisma) I would guess that Lulling a L50 mob I would get about 50% resists (compared to like 5% resists for normal spells) and of those resists about 5% would be critical resists. I know Xornn says Lull is worthless in his enchanter guide but a) he ran around with 100 cha and b) he didn't have a WC cap in case of an ugly critical resist. IIRC there was a post where someone (Giegue?) posted evidence from ~2000 that Lull worked pretty well but my search foo is sucking tonight and I can't find it.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#13
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Maybe the higher level spells in the line could be used successfully if you've got a good option to get out of Dodge, the specific spell Lull has the second issue of not reducing agro range enough for relatively closely spaced mobs. You'd have to be standing 3 steps from the zl.
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#14
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#15
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Lull was horrible, it's probably too good for enchanters. Didn't "critical resist" come later?
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#16
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There was a reason there was specific mention from Rich Waters. Quote:
But, I can only say this from personal experience with a paladin, cleric, and enchanter of the time. Those were people I knew irl and grouped with daily. If there was something strange about necromancer lull, I believe it was isolated to necros, which I have no experience with. Should be researched. | ||||
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#17
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We definitely would try to pacify our way through lower guk live side before Kunark, especially the king room. I'd note that we never invised all the way down. There might need to be more see invis creatures down there, or the ones that do, (the frogs at least) should all green aggro.
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#18
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I was agreeing with you about lull not being that useful Nilbog. I was just under the impression that originally a "resist" from lull was the same as a "critical resist" is now, and that if the spell was resisted the mob aggroed. Therefore critical resist was added to make lull more useful, by virtue of the fact that a critical is a somewhat rare event even worse than a normal (non aggro resist).
Am I incorrect? I didn't use lulls that often, but played with classes who had them. | ||
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#19
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I think koros is right. There shouldn't be a difference between a critical resist and a regular resist on the lull spell line. Any resist should probably cause aggro making the spell line nearly useless (classic).
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#20
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http://web.archive.org/web/200105050....asp?SpellID=8 Quote:
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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