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#11
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Quote:
__________________
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#12
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Quote:
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#13
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4 different people at 4 separate times. Guild chat and /ooc worked fine though.
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#14
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Quote:
There are a lot of social scenarios where communication is very important during guild drama, loot discussion, and banter. What was the rate limit cooldown? 60 seconds or so?
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#15
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I was trying to communicate with 1 player on a level 1 character that I created to do an item transfer, and it was infuriating. Send 1 message, and then wait 60 whatever seconds with a thumb up your ass while your friend's wondering why you won't reply.
Sucks that the spam has caused such filters to be necessary, but I think it's a little too aggressive with tells. Realistically you would have to send hundreds of tells very quickly to spam the server, why not set the limit somewhere a bit higher but still far too low to effectively spam? Or base the limit off of how many unique names you can send tells to? Or best yet, just remove the filter once a player has responded to your initial tell? Guess it's a bit more complicated to impliment, but the current implementation seems rather obtrusive for new players in an already rather confusing game. just my 2c | ||
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Last edited by Xaanka; 02-18-2016 at 04:26 AM..
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#16
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Mine wasn't even 60 sec. I could send approx 20 lines of text before it would stop me. If I waited a little bit (maybe 60 sec?) I could send 1 more tell then I was literally locked out of tells for the rest of the night (~2-2.5hrs)
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#17
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Quote:
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#19
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Account might have been created back in June'2015, but I didn't have a copy of the Titanium CDs until last month. So I went off and played on one of the Live Progression servers that summer.
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#20
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As a level 2 I can't chat at all, I always get the red anti spam message.
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