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  #11  
Old 10-24-2017, 07:56 PM
Rivera Rivera is offline
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Originally Posted by dbouya [You must be logged in to view images. Log in or Register.]
Enchanters might be OP, but we need them to be on p99. On daybreak things are just way too easy and so being strong is an actual problem that can make the game less fun. Things are still hard enough on p99 that no matter which OP class you are, it's still fun, because it's still risky.
I don't think anyone is saying we don't need Enchanters or even that they need a nerf.
  #12  
Old 10-24-2017, 09:12 PM
Faiding Faiding is offline
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Originally Posted by sereal [You must be logged in to view images. Log in or Register.]
Bards piss me off.
This. My god this.

Nothing like 4 useless songs eating up spell slot space so I can't rune/bedlam.
  #13  
Old 10-24-2017, 10:52 PM
Triiz Triiz is offline
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Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
This. My god this.

Nothing like 4 useless songs eating up spell slot space so I can't rune/bedlam.
Start casting Bedlam, click off song, get buffed with Bedlam. Repeat for Rune. It's 1 extra click when you need to rebuff, a slight inconvenience at worst.
  #14  
Old 10-25-2017, 12:18 AM
Sonderbeast Sonderbeast is offline
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Noob class, try warrior.
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  #15  
Old 10-25-2017, 04:56 AM
Troxx Troxx is offline
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Originally Posted by TheOutdoorNerd [You must be logged in to view images. Log in or Register.]
It's probably the hardest class to play well, so it makes sense that it's the most powerful. It's so much work to play one at that level, though. I like my necro because I get most of that power with about 1/4 of the work, plus being able to FD and go AFK. When you go AFK as a chanter, there's 100% chance charm will break and eat you within a second of taking your eyes off the screen. And the 255 CHA just means the pet will laugh while it's eating you.
Hardest class to play well?

Nah.
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  #16  
Old 10-25-2017, 05:18 AM
Troxx Troxx is offline
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Quote:
Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
This. My god this.

Nothing like 4 useless songs eating up spell slot space so I can't rune/bedlam.
Smart bards don't twist worthless songs. If a group is rolling multiple classes with powerful buffs I generally ask the most buffed person (usually the tank) how many free slots they've got. If it's 4 I don't twist more than 3 so there's always room for a heal over time. Between slows, snares, debuffs, cc, and charm - there's a lot of other useful stuff a bard can sing that doesn't eat up a buff slot. I mean seriously, you can always substitute instant mana pulses in lieu of a redundant haste song with marginal stat increases.

On the flip side, smart players click off buffs they don't need. Do you NEED that stat buff? How much value is it really adding? In those situations, click off the shit you don't need.
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  #17  
Old 10-25-2017, 06:07 AM
Yasi Yasi is offline
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On the early days of Agnarr, a disproportionate share of the people rolled Enchanter, as they are highly gear in-dependent and can basically solo most (krono) camps.

In classic, the charm pets were superior dps by far due to the shitty gear around.

Because Agnarr is a try-hard pixel paradise, you often ended up with people refusing to join your group if it didn't had an enchanter, because not having one would nerf your kill speed so hard and people were eager to level as fast as possible. Taking some camps, for example LDCs in SolB, the mobs had so much hp, no one would even go there without a chanter with a charm pet.

This changed slightly with Kunark, when higher dps weapons increased the viability of other classes as dps, especially below level 50. It also changed because the chanter share decreased significantly (especially below 50), so there are not enough Enchanters for every group anymore.

What changed it further: charm becomes more dangerous as mobs hit harder (relatively). In Lguk you could easily take your blue froggy, haste it up and let it rampage through your mobs. If charm broke, it might have hit you down to 60-70% before you had it recharmed.

Going forward in expansions, a charm break of a hasted pet might kill you so quick, you won’t have a chance to re-charm. So it becomes a high risk-high reward game, while in early EQ it is just high-reward with limited risk.

Furthermore, on TLPs pet agro works slightly different. In addition to the known Enchanter benefits of Crack, Haste, CC and good dps charm pet, your charm pet can even tank mobs better than most any player tanks. This was especially true for 39+ as the charm tanks had shit loads of hp and would benefit from Complete Heal better than your 1,000 life Langseax warrior tank.

Thus, I think the progression of expansions already decreases the level of overpowerness of the Enchanter class.

They remain a powerful class, but so do others and as Everquest (at least in its early days) was not designed to make every class equally strong, it doesn’t matter. Every class has its benefits and its uses. The gaps were bigger in classic (why would anyone want a rogue in his group in classic?), but they persisted for a long time.

Without ever having played one, I think the Enchanter charm and CC mechanic is pretty cool, I think it is also pretty unique comparing it to other games. They shouldn’t take that away just so everyone feels equally powerful.

Some people forget that EQ’s was designed to be about cooperation, not competition.
  #18  
Old 10-25-2017, 10:14 AM
Dulu Dulu is offline
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They are the most overpowered class in MMO history.

An enchanter can charm a PET more powerful than the players in his group he's competing with.

But to piggyback off Yasi, I agree that they shouldn't be nerfed.

If they ever do another TLP or a P99 (Teams pvp PLEASE), I'd rather just see some minor tweaks, and perhaps buffs to player-tanks, and maybe Rogue/Ranger/Wizard DPS so that they aren't completely overshadowed by an NPC pet.
Last edited by Dulu; 10-25-2017 at 10:17 AM..
  #19  
Old 10-25-2017, 10:47 AM
Spyder73 Spyder73 is offline
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2 simple changes - Take off the level restrictions on Bard mez/charm and give knights defensive disc, and all of a sudden P99 is actually pretty damn balanced. Druids and Wizards are not in as bad a place as some would make them seem... and they have ports
  #20  
Old 10-25-2017, 10:50 AM
Spyder73 Spyder73 is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Hardest class to play well?

Nah.
Please keep in mind that P99 is a community of people who think it takes skill to push a dragon in a circle and not eat enrage for the 10 seconds that its active.
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