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#11
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#13
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#14
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Noob class, try warrior.
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#15
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Nah.
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#16
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On the flip side, smart players click off buffs they don't need. Do you NEED that stat buff? How much value is it really adding? In those situations, click off the shit you don't need.
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#17
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On the early days of Agnarr, a disproportionate share of the people rolled Enchanter, as they are highly gear in-dependent and can basically solo most (krono) camps.
In classic, the charm pets were superior dps by far due to the shitty gear around. Because Agnarr is a try-hard pixel paradise, you often ended up with people refusing to join your group if it didn't had an enchanter, because not having one would nerf your kill speed so hard and people were eager to level as fast as possible. Taking some camps, for example LDCs in SolB, the mobs had so much hp, no one would even go there without a chanter with a charm pet. This changed slightly with Kunark, when higher dps weapons increased the viability of other classes as dps, especially below level 50. It also changed because the chanter share decreased significantly (especially below 50), so there are not enough Enchanters for every group anymore. What changed it further: charm becomes more dangerous as mobs hit harder (relatively). In Lguk you could easily take your blue froggy, haste it up and let it rampage through your mobs. If charm broke, it might have hit you down to 60-70% before you had it recharmed. Going forward in expansions, a charm break of a hasted pet might kill you so quick, you won’t have a chance to re-charm. So it becomes a high risk-high reward game, while in early EQ it is just high-reward with limited risk. Furthermore, on TLPs pet agro works slightly different. In addition to the known Enchanter benefits of Crack, Haste, CC and good dps charm pet, your charm pet can even tank mobs better than most any player tanks. This was especially true for 39+ as the charm tanks had shit loads of hp and would benefit from Complete Heal better than your 1,000 life Langseax warrior tank. Thus, I think the progression of expansions already decreases the level of overpowerness of the Enchanter class. They remain a powerful class, but so do others and as Everquest (at least in its early days) was not designed to make every class equally strong, it doesn’t matter. Every class has its benefits and its uses. The gaps were bigger in classic (why would anyone want a rogue in his group in classic?), but they persisted for a long time. Without ever having played one, I think the Enchanter charm and CC mechanic is pretty cool, I think it is also pretty unique comparing it to other games. They shouldn’t take that away just so everyone feels equally powerful. Some people forget that EQ’s was designed to be about cooperation, not competition. | ||
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#18
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They are the most overpowered class in MMO history.
An enchanter can charm a PET more powerful than the players in his group he's competing with. But to piggyback off Yasi, I agree that they shouldn't be nerfed. If they ever do another TLP or a P99 (Teams pvp PLEASE), I'd rather just see some minor tweaks, and perhaps buffs to player-tanks, and maybe Rogue/Ranger/Wizard DPS so that they aren't completely overshadowed by an NPC pet. | ||
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Last edited by Dulu; 10-25-2017 at 10:17 AM..
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#19
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2 simple changes - Take off the level restrictions on Bard mez/charm and give knights defensive disc, and all of a sudden P99 is actually pretty damn balanced. Druids and Wizards are not in as bad a place as some would make them seem... and they have ports
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#20
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