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Old 03-13-2015, 03:47 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by wycca [You must be logged in to view images. Log in or Register.]
Kunark outdoor dragons definitely have variance at some point.
Also become a 3 day spawn. Was like Luclin or PoP though.
  #2  
Old 03-29-2015, 01:53 PM
Raev Raev is offline
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Klandicar seems to respawn very quickly on beta
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Old 03-29-2015, 02:09 PM
Ele Ele is offline
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Kland should be a 3 day to start out.
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Old 03-31-2015, 11:50 AM
Daldaen Daldaen is offline
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On the Mac server, with a 2002 code base, Lodizal spawned exactly 12 hours after death.

I will pull up logs when I can for this.
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Old 03-31-2015, 02:08 PM
koros koros is offline
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Was likely changed in Luclin.

http://thedruidsgrove.org/archive/eq/t-2361.html

06-03-2001, 04:36 PM
Remember that the 18.5 hour timer is on the spawn itself, not on Lodizal. Heīs a rarepop on that spawn. I donīt know of any actual placeholders, but the chance of him spawning is maybe 1/3. Some people say he "skips" a spawn, but it works just like all other rarespawns.

I agree that the best place to camp him would be by the gnoll camp.

02-19-2003, 06:20 AM
I keep hearing there's a new spawn timer for Lodizal.. something like 11 hours and 44 minutes IIRC.
Kulothar
02-19-2003, 11:55 AM
Hummm, I had also hear 12 hr plus or minus 15 mins. But then I have never seen him spawn on time.



http://www.monkly-business.net/forum...hp/t-8845.html

10-24-2001, 11:27 AM
Read this on our server boards about Lodizal:



18 hours

only spawns at night.

so if 18 hours go by, and ends during daytime, he will skip a cycle.




Markin 59 Templar

Thumpya 53 Disciple

Cerbius 52 Heretic

Hiddon 35 Rogue

Rodcet Nife


Serlissss
03-25-2003, 03:33 AM
Lodizal is like 11 hours 30 minutes. and does NOT skip anymore. They changed it a while back

http://www.eqclerics.org/forums/showthread.php?t=12968

Old 10-31-2002, 04:37 PM
atarom


Lodizal strife
Dont know if anyone has posted this yet but Lodizals once 18 hour + or minus 2 hours and skips spawns , timer has been remade. Change has been made in the past few weeks. The new Timer is 11 hours and 40 min to the dot. sometimes it's a bit off but never more than like 20 min. Plus he never skips spawns anymore. Already on one server, lots of people have figured this out. now there is 20+ people sitting on that stupid island waiting for him to spawn so they can all try and KS eachother. For monks and other people after the Lodizal map piece, this is a horrid change.

Taking out all randomness in this incounter is stupid. what was once a headache to camp is now a headache because people treat it like ragefire and try to KS eachother. VI always says it wants to promote player interaction as that is what makes the game fun. well i for one say making people hate eachother because of KS'ing is not a good way to promote player interaction.

Making him spawn more so other people can have a chance at him is a great idea but makeing it a set timer like that just leads to farming and fights because everyone and thier sister is there.

and just to make things worse it seems Stormfeather is still on his 18 hour and skips timer . meaning 2 lodi map peices come to the game everyday yet only one Stormfeather peice 18-54 hours . leads to more people KS'ing stormfeather also because so meny people now need the SF map. this is just a bad move in VI's part all around . Not sure what thier intent was but all it did was make people be mean to eachother and ruin alot of peoples days.

I myself have written to sony at eqmail@soe.sony.com And i strongly encourage that others do the same. This is a huge slap in the face for the little guy. Lodizal will forever be dominated by large guilds with zerg forces as opposed to the person who spends hours and hours camping it. It's not going to add anything to the game but more strife.
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Old 03-31-2015, 02:15 PM
Daldaen Daldaen is offline
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That Lodizal spawn mechanic sounds exactly like Stormfeather. I'm curious if they mixed up the mobs?

It's also possible they coded both to be retarded like that and later fixed Lodizal I suppose.
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Old 03-31-2015, 02:22 PM
koros koros is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
That Lodizal spawn mechanic sounds exactly like Stormfeather. I'm curious if they mixed up the mobs?

It's also possible they coded both to be retarded like that and later fixed Lodizal I suppose.
I'd argue not, if only because it was so consistently mentioned as 18ish hours in 2001 w/ skippable spawns, and then everyone mentions 12 hours after a change was made.

I did Stormfeather in summer/fall 2001. That was a very evil camp, and probably not something you'd mix up.
Last edited by koros; 03-31-2015 at 02:32 PM..
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