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#21
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![]() Quote:
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#22
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![]() kek
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#23
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![]() Chaboo, yet a Fucking cleric. Please show us more of you life so I can compare it ongoing with yet shit forum posts. I stuck up for you once but you probably over looked that ya big fool.
GET in a pit with me son | ||
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#25
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![]() for me eq started as the best game i ever played. I played it because I lived far away from my friends from school and i didnt have a drivers license being only 13 years old. I played it from 2000-2004 because it was such an amazing game that i could meet people from around the world. After 2004 the game took a population dive and the content also got far worse so i quit playing without a second thought. 7 or 8 years later p99 came out and i played casually for a a few months reliving the old days, quickly it became boring and i used it as an escape from reality from real life issues which fed them and stopped me from fixing those issues. For me personally I would say the majority of it was healthy but near the end it became unhealthy. After cashing out then getting banned and focusing on real life again, I've picked myself back up and living life to the fullest and have no desire to be so invested ever again.
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Last edited by hokuten99; 10-19-2016 at 06:13 PM..
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#26
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![]() Quote:
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#27
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#28
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Has your account been compromised by an educated person or have you actually gone through a phase of self discovery? Either way I find this post informative and will do some further research into gaming and psychological effects. THANKS. <EDIT> here is an extract I found! Studies have shown that dopamine activity in the nucleus accumbens is the same whether roulette players win or have a near-miss[1]. The release of dopamine every time the player wins or goes through the close-stakes experience of nearly losing motivates the player to keep trying, to take another chance. This kind of encouragement might be beneficial for a game that is based on skill, but it can be damaging when it comes to games of chance. This is partly what’s in effect when drug addicts continue seeking highs, even as they might report that they get little enjoyment from their abuse of drugs. They receive little pleasure, and yet they are compelled to try and try again. As we can see, dopamine plays a sometimes dangerous and significant role in motivating or compelling someone to keep trying, despite the odds. Further evidence suggests that dopamine has even more influence on those who are already stressed physically and/or mentally. This presents an additional ethical complication for game designers, some of whom build games with a specific goal of capitalizing on dopamine’s motivational effects in order to keep players in the game. Games that are designed this way will likely be more captivating for those who are more vulnerable. CONCLUSION based on this data: Everquest is a game of chance rather than skill, since there are only a limited number of abilities per character that simply need to be executed in sequence; this probably explains why Everquest is addictive since people are motivated for the prospect of a reward, which in most cases is based on chance. PS: I feel like this is something we all already know....
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Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight | |||
Last edited by Drakaris; 10-19-2016 at 06:33 PM..
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#29
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![]() Good point Drakaris, when we fighting in RL btw. I'll take you on your challenge
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#30
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![]() pve is heavily chance related pvp does require more skill than chance imo.
eq skill = knowledge of game, critical thinking skills, reaction speed, human psychology knowledge, precise mouse and keyboard strokes. its not very different from a FPS take it from a guy with a very high KDR | ||
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