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#1
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To people looking at things with "blue-tinted glasses":
1. The top 44-49 pets were significantly stronger for both necros and mages than they are on blue. 2. Necros could not haste their charms but could haste their pets. 3. Because of 1 and 2 necros would get similar damage by just buffing their pets versus charming a live mob. Much higher risk, low reward. 4. Necros had no mez back then so handling charms was a lot more complicated/risky. 5. necros had no way(via spells) to lower the MR of a charm target. 6. Enchanters were extremely rare. I had the only enchanter in a 100+ person guild in the first couple months. I only mention this because if you pair the necro up with an enchanter you see a lot of the problems with necros getting the most out of charming fade away. 7. Charming in general wasn't terribly good back then due to the paucity of mobs. You were happy to find just a single spawn to pull. Charming a mob meant you were tying up exp/loot. Because of all these reasons necros weren't even concerned over losing charm, but were incredibly upset about the delay nerf and the stat nerf on high level pets. | ||
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#2
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Add to this that necros still get undead charm and one of the main end game zones will be lower guk, full of dead frogs, who are hasteable with the necro's haste (I think?) versus live mobs who are not... it's a tempest in a teapot.
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#3
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Quote:
Druid charms here don't take charisma into account: https://www.project1999.com/forums/s...ht=druid+charm This thread seems to agree on Necromancers too: https://www.project1999.com/forums/s...=131981&page=2 | |||
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#4
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Quote:
I do remember CHA had a significant impact on my enchanter's vanilla existence for charm/lull/mez and you felt it most when you were doing CR in the naked. It never seemed to matter much on my necro, and that includes lulls. I charmed a bit on my druid, too, but not enough to really speak on how things worked during vanilla or the greater "classic" timeline. However, that doesn't mean there was no charisma check. The necro might be rolling with d20s, druid d12s, and the enchanter d6s. In fact I'm totally confused by some of the comments and links you posted. They say that they took out the charisma check and that's supposed to be a good thing, yet they also claim you only needed to successfully save on level difference, MR, or CHA . if that's true then removing it as part of the charm save would make the charm worse for druid/necros. | |||
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Last edited by DMN; 10-10-2019 at 07:39 AM..
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#5
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Check page two of the druid thread, Uthgaard commented "fixed".
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#6
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Quote:
If all you needed to do is to save on ONE of the three saves (level, MR, Cha) then removing the cha check would make the spell worse. | |||
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#7
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From the thread:
Quote:
The Charisma check is a chance for the *mob* to save against the charm, not for the charmer to *succeed* at the charm. You've got it backwards. | |||
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#8
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Quote:
A: Charisma does not directly affect any spell. Charisma affects what are known as 'saving throws' or 'secondary throws'. When you cast a charm spell or mesmerise spell, the monster first checks against your level v it's level, then it checks against its resistance, then it checks against your charisma. With duration spells such as charms, each tick the monster gets a saving throw and this process is repeated. If any one of these checks is successful (ie: you win the roll) then the spell holds. | |||
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#9
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Quote:
Removing the charisma check removes a saving throw for the mob, meaning one less reason the charm can break every tick. | |||
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#10
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Quote:
Even if you make a bizarre assumption that the "you" is referring to the monster, why would winning any of those saves/roll successfully keep the spell in place? Your confusion is confusing. | |||
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Last edited by DMN; 10-10-2019 at 09:19 AM..
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