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  #301  
Old 10-22-2019, 09:36 PM
whitebandit whitebandit is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
I can take a look tomorrow. But I definitely have never seen this. Themis particular panel is mostly unchanged from the stock one we started with.
After some further testing maybe it was just a temporary bug, seems better after relaunching, my mistake.
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silence, 'hardcore scum'
  #302  
Old 10-22-2019, 09:38 PM
Jibartik Jibartik is offline
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I don't even think the <hotspot> command works, I've tried to use it but it seems to ignore it. What you're seeing there may just be a titanium thing, I believe when I did the background image for those buttons I matched the games resolution so we actually didnt adjust the buttons themselves so I think that is just a titanium thing.

Ugh wish we could alpha out thr text and put painted text on them instead D:

I tried that last night but the game ignores <alpha> too D:

edit: hehe just saw your new post after I hit enter :P
  #303  
Old 10-22-2019, 09:57 PM
loramin loramin is offline
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BTW I just wanted to apologize for never finishing my "accessibility audit". Basically I got halfway through, realized I was in the wrong folder, and then couldn't bring myself to redo it all again in the right folder (Loramin is a moron [You must be logged in to view images. Log in or Register.] ... and certain substances may have been involved too).

But if there are any specific color questions I can help with, please let me spend my time (instead of your's) futzing with that web accessibility color tool to find better (ie. higher contrast) versions!
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  #304  
Old 10-22-2019, 10:01 PM
Bazia Bazia is offline
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Quote:
Originally Posted by whitebandit [You must be logged in to view images. Log in or Register.]
Im unsure if this is just me, but the hitbox on these buttons seem a bit off

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thats a resolution issue specific to you, i've had it before when i messed around in the ini
  #305  
Old 10-22-2019, 10:02 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
BTW I just wanted to apologize for never finishing my "accessibility audit". Basically I got halfway through, realized I was in the wrong folder, and then couldn't bring myself to redo it all again in the right folder (Loramin is a moron [You must be logged in to view images. Log in or Register.] ... and certain substances may have been involved too).

But if there are any specific color questions I can help with, please let me spend my time (instead of your's) futzing with that web accessibility color tool to find better (ie. higher contrast) versions!
haha no worries I am planning on taking a greencation in 5 days [You must be logged in to view images. Log in or Register.]

4?
  #306  
Old 10-23-2019, 01:23 PM
whitebandit whitebandit is offline
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Are there any ways to get these old buttons back or are they lost to time? I noticed that currently our buttons for the defaults (Attack, Ranged Attack, Etc) All basically look like Social macros.

[You must be logged in to view images. Log in or Register.]

Like the Hide/Sneak/Sense Heading button seem to have actual font instead of the plain jane text of the social macros.
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Quote:
Originally Posted by Derubael View Post
silence, 'hardcore scum'
  #307  
Old 10-23-2019, 03:03 PM
Lumpy goo Lumpy goo is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Hi there Lumpy goo!

The size of the loot window is defined by (not)Sir Brad Mquiad:

(...)

Now, just because we did do this custom job, I dont htink shortening the window from Sir Brad's origional vision would be the right choice, so for now just try to immerse yourself in all that extra marble and let it drip all over your body through your minds eye oozn through the cracks fillin your soul with classic marble ohhh sweet
Thank you for the explanation and the screenshot!
I would personally pick usability over classic authenticity in this case. But I understand the project is headed in another direction and we'll have to deal with it. (You're not going to bring back the fullscreen spellbook either... or are you?)
  #308  
Old 10-23-2019, 03:35 PM
Wenai Wenai is offline
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Quote:
Originally Posted by whitebandit [You must be logged in to view images. Log in or Register.]
Are there any ways to get these old buttons back or are they lost to time? I noticed that currently our buttons for the defaults (Attack, Ranged Attack, Etc) All basically look like Social macros.

[You must be logged in to view images. Log in or Register.]

Like the Hide/Sneak/Sense Heading button seem to have actual font instead of the plain jane text of the social macros.
Basically no. At least not without a monumental amount of work. The client is responsible for generating those hot keys, and they do it using the modern UI functionality (a text string on a blank button). Those stylized font style buttons would require custom image creations and then tricking the client into using these new custom buttons. I am not even sure it would really be possible.
  #309  
Old 10-23-2019, 03:36 PM
magusfire24 magusfire24 is offline
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It is wonderful that you all have done what you have with it. Kudos to all the hard work!
  #310  
Old 10-23-2019, 04:16 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Basically no.
But a complicated yes..... one day [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]

I want them so bad so does wenai hahaha

Some how we will figure it out [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]

U know we will wenai! [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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