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#1
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tov is instant agro if u drag within range of a mob pogrowth is same as tov haven't tried dragging in skyshrine or thurg, they all love us too much to kill us, I'll test it out later today. | |||
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#2
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![]() Amg velious discussions!!!
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[59 Troubadour] Fischsemmel (Human)
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#3
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![]() I'm curious about what is deemed "While dragging".
Cause.. afaik /corpsedrag function isn't active until PoP or later. You have to spam a /corpse hotkey. Meaning each instant you hit it you are 'dragging' the corpse but you aren't continually doing it, its like taunting. You hit taunt for a single instant every x seconds if you are trying to get aggro.... So how long after I've hit /corpse do I have to wait until my con reverts to normal on the mobs in the zone I guess...? Because if its something where I will drag a corpse then 10minutes later get popped by a mob that I'm really Ally with, that'd be uber lame. | ||
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#4
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![]() The way it was set up, once you hit the /corpse key you became KOS and stayed that way until you zonned or lost agro due to FD.
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Purdii Uglii Ogre Shaman
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#5
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#6
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![]() Originally Posted by Pscottdai
The way it was set up, once you hit the /corpse key you became KOS and stayed that way until you zonned or lost agro due to FD. Quote:
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#7
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#8
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![]() Didn't they eventually remove this?
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#9
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#10
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![]() Invis dragging might be okay - as one of the above posters mentioned, dragging gave you instant aggro in PoG and ToV - both zones IIRC have almost or exclusively see invis mobs.
I disagree with the statement that you got a temporary faction hit for dragging. Dragging would get you aggro like taunting/attacking the mob. And you would still be at your default faction to other mobs if you then decided to stop dragging and run off - as long as other mobs didn't assist on the one that already aggroed you. You could *definitely* drag corpses without FD in areas were no giant was in range to aggro in Kael (steep corridor leading up to Arena area only had roamers in one part). If you then got into range of other mobs, you would not be aggroed - unless you dragged the corpse in their vicinity again. Dragging while FD was perfectly fine. FDing off aggro from a drag was also fine - you could get back up and - if aggro successfully cleared - you'd be free to walk around again. No sources other than my memory - sorry. | ||
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