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  #51  
Old 10-04-2010, 06:15 PM
Noselacri Noselacri is offline
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Part of the misconception might stem from the fact that you currently see "your split was 0 0 0 0" at any time a coinless corpse is looted by you or a group member with autosplit on. Normally it should say nothing, and this is being fixed. It'll look like you're getting a whole lot of nothing because people click corpses all the time and leave the rusty weapons and shit in them so others click them as well.
  #52  
Old 10-04-2010, 06:15 PM
Savard18 Savard18 is offline
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Quote:
Originally Posted by Tol [You must be logged in to view images. Log in or Register.]
We originally couldn't see who looted what items off a corpse either. Some things are just stupid designs even if they were "classic"
This.
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  #53  
Old 10-04-2010, 06:33 PM
Live4Redline Live4Redline is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Agreed. Why'd we fix something that wasn't broke?
Well the fix was to the group system and the grouping up with your self to /split your heavy copper into gold and plat. He fixed the group system and rather well I might add and adjusted the /split system to correct for the up splitting that wasn't a feature in classic but now we got a down splitting problem. Fixed one evil for another unfortunately.


Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
Part of the misconception might stem from the fact that you currently see "your split was 0 0 0 0" at any time a coinless corpse is looted by you or a group member with autosplit on. Normally it should say nothing, and this is being fixed. It'll look like you're getting a whole lot of nothing because people click corpses all the time and leave the rusty weapons and shit in them so others click them as well.
^ What!?

I'm not talking about a misconception. You know the corpses drop money. Your group loots six of them with autosplit ON and you get two silver and three copper in total from all six while the primary looter got twenty to thirty plat. There's no misconception in that... its just not right.
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Last edited by Live4Redline; 10-04-2010 at 06:40 PM..
  #54  
Old 10-04-2010, 06:42 PM
Noselacri Noselacri is offline
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Well, it depends entirely on where you are. If the mobs are dropping coins like 3g 5s 7c, a few silver and copper is what you'll end up with after a handful of mobs if you don't loot any yourself. This is how it worked. I very distinctly remember this, and I remember chuckling to myself at casters who would just let others do the looting and depend on autosplit for their income, because they'd walk away with a few plat and I'd have made fifty in the same amount of time. People either took turns looting so that it was distributed somewhat evenly, or they assigned a main looter.

It's really quite simple. Look at the amount of money a mob drops. If it's in Crushbone, it's gonna be like 1g 5s 9c; if it's in LGuk, it'll be more like 2p 7g 9s 9c. In either case, anyone but the looter gets something like 1s 1c. If any of the denominations of coins are less than the number of people in the group, the guy who loots gets all of it. Since mobs in dungeons tend to not drop 6+ plat or even gold, non-looters don't get anything. If there's a full group and a mob drops 6p6g6s6c, everyone gets 1p1g1s1c. If it drops 4p5g6s9c, everyone but the looter gets 1s1c. This is working as intended, even if it is a bit silly. Lots of things were silly in classic. What are you arguing for?
  #55  
Old 10-04-2010, 06:52 PM
Live4Redline Live4Redline is offline
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Because with what your suggesting... at the end of the night a monk is gonna have 20 some silver and 30 some copper if he doesn't loot anything or destroy anything... and that wasn't how it was in classic. Monks had to give the money away or would ask you to turn autosplit off. You got more from autosplit then you do from the current system. Like i keep saying, it doesn't feel right.

And its too big of a mechanic to just wing it... specially this late in the game.


And talking about silly things in classic... I'd have the same concerns if we went back to a Disarm dropping your weapon on the group, or when you gave someone /consent it let that person loot your corpse and not just drag it too you. These are all things that were changed for a reason and don't take away from the classic feel of the server.
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Last edited by Live4Redline; 10-04-2010 at 07:01 PM..
  #56  
Old 10-04-2010, 06:59 PM
Noselacri Noselacri is offline
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No, at the end of the night you'd have like 100g 500s 1200c. That's exactly how it was. If it doesn't feel right, it's because it was a poorly implemented mechanic, but it's how things worked. If we had to go by what some people feel is right rather than what other people clearly remember being factual, this server would be a sorry parody of classic EQ.

The split mechanic cannot break coins down into smaller denominations. It can't turn a plat into ten gold and split that among the group. It never could. And, since autosplit prioritizes the looter when distributing coins that can't be split evenly with the group, it should be fairly simple logic to deduce that they get what can't be split.

You're welcome to suggest how else the system would assign, say, 1p 3g 6s, a fairly typical amount to find on a mob. According to what "feels right" to you, how much would you get out of that amount if someone else looted the corpse?
  #57  
Old 10-04-2010, 07:08 PM
Live4Redline Live4Redline is offline
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^ And see this is another one of them cases where I don't think you have TESTED the mechanic on the server yet. Because your not getting 100g 500s 1200c at the end of the night... your getting nothing, nothing, nothing, nothing, nothing, 1 silver, nothing, nothing 2 copper, nothing... and so on. At the end of the night you may be lucky to have 100-200 coins in total on you.

I remember the looter getting more... but not all of it. And the problem right now is that the odds of you getting anything are so low that you end the night with nothing. Which is why I questioned the mobs loot table. And if the problem is the loot tables its still gonna be easier to just keep a down split system because it will simulate classic closer then what is currently in effect.
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  #58  
Old 10-04-2010, 07:17 PM
Noselacri Noselacri is offline
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I don't know what you consider a night, but I am seeing the expected amount of coins from splits. If you have an issue with the amount of money actually dropped by mobs, that's another discussion and should be addressed in futher detail regarding the zone and type of mob. The split mechanic appears to work.
  #59  
Old 10-04-2010, 07:23 PM
yaeger yaeger is offline
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It's already hard enough convincing people to group. Now we'll have 1 greedy asshole stealing all the coin even with auto-loot on and 5 pissed-off group members.

For most groups it'll be a click fest whenever a mob dies just so they'll be able to afford their next level of spells. All clicking.. no medding.

We need more incentives to group, not less.
  #60  
Old 10-04-2010, 07:26 PM
Kender Kender is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Based on that I'm still leaning towards a downconvert system that would be fair for all group members.
that would cripple monks hehe
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