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#1
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![]() Now that the P99 autosplit system is revamped, heres how it works:
If there's enough coin to divide by the member count of the group, it does so until it can't and gives the remainder to the looter. This means if you have a full 6 person group and the mob drops 5 plat, 13 gold, 3 silver, and 10 copper, everyone but the looter gets 0 plat, 2 gold, 0 silver, and 1 copper, and the looter gets 5 plat, 3 gold, 3 silver, and 5 copper. While I understand that it isn't fair, I coded it this way because it's how I thought it worked on live. I'm posting this thread to see if anyone can provide me evidence or insight into how the system really works on live, with details, so I can code the system to replicate that behavior.
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#2
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![]() I'm actually wondering if it downconverts remaining coin. Like with 5 plat in a 6 person group, it can't split that, so instead it downconverts to 50 gold, and then splits that?
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#3
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![]() Iirc this is how it worked on live. Coins didn't get converted to offer an even split.
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#4
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![]() From what ive seen so far, if theres 5 plat, 4 gold 3 silver and 2 copper in a 6 person group; i get all the moneys.
[Edit] I don't recall getting the 'You recieved 0 plat, 0 gold, 0 silver, 0 copper as your split' message everytime i made no money though.
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[60 Erudite Mage] -- Pimask Eriatarka
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#5
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![]() Quote:
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#6
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![]() This is also the issue I'm seeing allot as well. Many, many, many 0, 0, 0, 0 splits.
I don't remember getting this many empty splits off mobs that have more then 5p. But I do remember the splitter getting more then the rest of the group... just not all of it.
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#7
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![]() IIRC there was some ridiculous formula/random pattern for distributing the coin.
Definitely don't remember autosplit working the way that it currently does now... seems to me like it would just randomly assign the coins while attempting to be pretty fair about it. As an example: /split 1 here gives you the coin back. /split 1 on Live, IIRC, would just give it to a random person. Looting worked similarly. Edit: person who looted would usually come out with more coin on average... ties would go to him. Downconverts... maybe in some cases, not really sure. I remember a lot of rumors like "Don't /autosplit! you'll destroy the good coins! /split later!"
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![]() ^Spawn Broodling misclick.. we still won okay?^ Level 50 Bard and stuff. Some kind of guy in <Dark Ascension> and things. | ||
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#8
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![]() I can't prove it, but I'm 99.99% sure it split every coin type by the numbers of the party. I distinctly remember ending up with a metric shit ton of copper and silver camping SolB while the actual plat pieces were gained by selling the FS weapons.
It was essentially my understanding the mechanic took a coin type, split everything evenly and broke it into the next smallest type if not everyone got one. The looter gets the odd remainder. So in a 6 man group, the 5 plat becomes 50 gold, and each person gets 8 gold (48g), and the looter gets the odd 2. 3gold becomes 30 silver, each person gets 5sp, and so on... Again, I can't prove it, just how I seem to remember it. Edit: Too Slow. Rogean, I agree, downconverting seems right. | ||
Last edited by quellren; 10-03-2010 at 11:15 PM..
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#9
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![]() I'm leaning towards a downconvert system
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#10
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![]() [QUOTE=Rogean;153650If there's enough coin to divide by the member count of the group, it does so until it can't and gives the remainder to the looter.
This means if you have a full 6 person group and the mob drops 5 plat, 13 gold, 3 silver, and 10 copper, everyone but the looter gets 0 plat, 2 gold, 0 silver, and 1 copper, and the looter gets 5 plat, 3 gold, 3 silver, and 5 copper.[/QUOTE] Is there a way to code it so that it splits it as much as possible? What I mean is: Mob drops: 5 plat, 13 gold, 3 silver, and 10 copper Instead of everyone getting 0 plat, 2 gold, 0 silver, and 1 copper except the looter, it'll randomize the 5 plat and give it to 5 people in the group, not necessarily the looter. So, one player might get: 1 plat, 2 gold, 1 silver, and 2 copper While the odd one out would get: 0 plat, 2 gold, 2 silver, and 1 copper | ||
Last edited by yaeger; 10-03-2010 at 11:15 PM..
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