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#1
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#2
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![]() I got to give mad props to Rogean and the staff for letting me take it back to the old school for a minute. I never played any other box and most likely will never play one after this, but you all are tools for whining so much. Just EQ move on already.
~RED994LYFE | ||
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#3
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![]() First of all, I played on Tallon Zek for 8 years. For about a year I did nothing but PvP night after night. Later on I was guildleader of one of the main guilds on the server. After the Zek servers merged I was an officer in the top guild. So I know what live was like.
Let’s be clear about it. The griefing on the Red99 server is worse than it was on the classic pvp servers. Back on Tallon Zek, the majority of people played by a code of conduct summarized in Myndpyre’s pvp 101 rules. We all knew what bind rushing was and we all knew what corpse camping was, but it was the exception. On here, griefing is common practice. That being said, I like this server. There’s nothing about the technology or the ruleset that needs to change. The problem is that there are proportionally too many players that play to grief and it’s driving people off. Now I don’t mean to suggest that there is a “right” or a “wrong” way of playing pvp. Different people have different ideas about it. But one reaps what one sows. A community of griefers will inherit an empty server because only the griefers at the very top of the food chain will stay. There is nothing the staff can do about it. One can’t police a community where the majority of the people in it don’t want to play nice. Such a society doesn’t function. Now personally I don’t mind a near empty server and I don’t mind the griefer mentality. I’m a soloer by nature and I'm good at survival. But if the problem with the server is that people can’t find groups? Global ooc, faster xp, none of that will make any difference if the mentality of the first generation is to grief everyone else off the server. Cutting to the chase. The only way this server will get more people if the majority of the players play by a code of honor like Myndpyre’s pvp 101 rules. Basically it means kill whomever you like but if you die you loot & scoot and if you win you let the other guy loot & scoot. It’s still very much pvp, but without the griefing. This server will be viable when the majority of the people who play on it wants it to be viable. In the absence of a majority of sensible players, there is nothing that the staff can do. | ||
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#4
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People should reread or sticky stuff like this. Also see: http://www.project1999.org/forums/sh...3&postcount=59
__________________
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#5
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#6
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#7
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![]() Gildis that ain't gonna happen, as much as I'd like to see it. Not with this community.
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VZTZ had all of those problems you mention (no anti-hack, exploits, etc), but it felt more active even with lower populations. It was never tough for me to find PvP there, and that's all I really care about anyway. Griefers are no doubt a huge problem too, but I'm fine with playing against them. I'm used to it, but I will acknowledge that it is a problem. What drove me off is this: logging in to a completely empty highkeep zone, with no one to talk to, and no clue of where players are actually at or PvP is happening. And then knowing I still had a good 100+ hours of solo grinding before I reached "the good part" of the server which is the 42-50 range that players are actually semi-active at. I am not that much of a soloist. I am definitely not a PvE soloist. I want PvP, and I want other players to actually interact with. That is why I enjoyed classic red TZ. You don't want to know how many hours I spent here just running around like a jackass looking for other players. I think the 1-42 absolutely has to be looked at and adjusted, at least until the population picks up enough to actually support some semblance of low or mid levels. If the mantra here is that everything needs to be classic, then I'd challenge anyone to play through that and tell me that it's classic. These are the changes I think would help: 1.) Exp curve dumped further into 40-50 (less into 1-40), or just accelerated more 2.) Global channels (auction and OOC) for as long as the population is under a certain mark 3.) Resists made classic (snare/root in particular) instead of custom 4.) Staff with actual authority is somewhat active on the forum. 5.) PvP broadcasts And if griefing is that much of an issue, then don't softball ban players. Permaban the account and start making examples out of people. You have to be hard if you're going to attempt to police a red server community that is closest in nature to Sullon Zek. | |||
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#8
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As long as new people feel that griefing is common practice then they won't stay regardless of how good the pvp rules are or how fast the xp is. And yeah, the staff should ban people who openly admit that they play to grief. Then again it's not like the playerbase is shunning these guys in game either. I think the playerbase needs to police itself first. This is not a problem that requires staff intervention. | |||
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#9
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![]() Great post, Gildis - sums up what all the trolls don't want to admit, and what the rest of us already knew.
See you on red! | ||
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#10
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![]() Would be cool if you could check in with us Big Rogean and quell some of the many questions and stances outlined in this thread and its responses. A quick two minute post would do us some good with knowing what is actually going on with the server.
Thanks brew | ||
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