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#71
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This is broken mechanics inmo. I understand Cleric having 1-2 long term ac/hp buffs, but having dozens of stackable buffs on a single char all of which near mandatory gets ridiculous. Short term combat situation buffs that last 18-30 sec by give substation boost, would make for more interesting mechanics. Self only buffs that lasts for hours are also sort of pointless - they may as well be innate bonuses of a class. Of course their is a Mass Dispel effects to consider used by dragons/gods, which were essentially original devs counter idea to battle the raids that were buffed to the teeth. Which players countered with another dozen of dummy buffs.
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#73
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#74
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since you are probably the person who is responsible for those advertisements . | |||
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#75
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Shei was such a great fight. I'll be a hipster and say Ring of Fear was my favorite fight from that era though - when it didn't bug out. Shei and Emp were right behind it though.
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#76
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Forward thinking = removing/refining outdated mechanics and always thinking of the best ones instead of clinging to the past Unique and visionary style = an immersive high-fantasy game world with its own individual feel, plenty of quirks, and breathtaking locations/visuals Maybe too much rainbow unicorn attack has rotted your brain? Knowledge and expertise should be shared, not sure what you're blabbering about with regards to advertisements.
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#77
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It would be nice if agility and dexterity were useful. Procs don't count.
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#78
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Make taunt warrior only and increase its CD to 30 sec. Taunt would also proc both weapons for snap aggro.
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#79
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#80
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