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  #71  
Old 05-04-2014, 12:57 AM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

Long-duration buffs (other than for travel) should be removed. Short-duration buffs that require actual thought in-combat should be there instead. "Buffing" in general is not even needed very much at all; it's simply a static increase in some manner. Other types of effects lead to much more interesting gameplay.
I agree on this point. Buffing as part of mechanic grew out of proportions later on in the game. Raids would spend 30-60 min just pre-buffing 40+ people force with dozens and dozens of spells, trying to squeeze out every extra AC and hp.
This is broken mechanics inmo.

I understand Cleric having 1-2 long term ac/hp buffs, but having dozens of stackable buffs on a single char all of which near mandatory gets ridiculous.
Short term combat situation buffs that last 18-30 sec by give substation boost, would make for more interesting mechanics.

Self only buffs that lasts for hours are also sort of pointless - they may as well be innate bonuses of a class.

Of course their is a Mass Dispel effects to consider used by dragons/gods, which were essentially original devs counter idea to battle the raids that were buffed to the teeth. Which players countered with another dozen of dummy buffs.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #72  
Old 05-04-2014, 01:34 AM
Locust Locust is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
No recharging, no MQ'ing

Iksar rangers
  #73  
Old 05-04-2014, 02:04 AM
Cecily Cecily is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
but having dozens of stackable buffs on a single char ... Which players countered with another dozen of dummy buffs.
So we're up to.. 36? buff slots right?
  #74  
Old 05-04-2014, 02:11 AM
Cecily Cecily is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
A forward-thinking meld of Classic EQ and Guild Wars 1, implemented with unique and visionary style, is what I'm looking for. That would be the best game ever.
I highlighted the buzz words for you. They don't mean anything, stop it. And stop advertising games with them,
since you are probably the person who is responsible for those advertisements .
  #75  
Old 05-04-2014, 02:25 AM
pasi pasi is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Both Cursed and Shei Vinitras in Akhevans ruins had that effect.

However the Cursed one you could circumvent via using bard DA to pull and killing it in 2 minutes which was the recharge iirc which was doable with a good sized raid.

Shei was easily the best event mechanics wise from Luclin era. Even with that. Death adds to punish zerging, adds to CC for enchanters, mana drain aura in room so placement was key, adds to kite/offtank for knights, DT forced tank switch... It was an awesome event. Rampage which crushed if you didn't keep up your paladin RT... Luclin, so hot right now, Luclin.

Planar DTs are dumb though, I agree.

Keeper of Souls is up top for dumb mechanic award. Kill a mob and wait 70minutes, so stupid. The zone was designed to be done linearly. Without hax pulling between islands, waiting for him to spawn was very stupid.
I like you and approve of this post. Luclin added so much to this game, but will be forever hated due to the presentation of the content.

Shei was such a great fight. I'll be a hipster and say Ring of Fear was my favorite fight from that era though - when it didn't bug out. Shei and Emp were right behind it though.
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  #76  
Old 05-04-2014, 02:25 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I highlighted the buzz words for you. They don't mean anything, stop it. And stop advertising games with them,
since you are probably the person who is responsible for those advertisements .
Da fck? Of course they mean something.

Forward thinking = removing/refining outdated mechanics and always thinking of the best ones instead of clinging to the past

Unique and visionary style = an immersive high-fantasy game world with its own individual feel, plenty of quirks, and breathtaking locations/visuals

Maybe too much rainbow unicorn attack has rotted your brain? Knowledge and expertise should be shared, not sure what you're blabbering about with regards to advertisements.
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  #77  
Old 05-04-2014, 02:31 AM
Ciroco Ciroco is offline
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It would be nice if agility and dexterity were useful. Procs don't count.
  #78  
Old 05-04-2014, 11:00 AM
justin2090 justin2090 is offline
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Make taunt warrior only and increase its CD to 30 sec. Taunt would also proc both weapons for snap aggro.
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  #79  
Old 05-04-2014, 11:06 AM
Cecily Cecily is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Da fck? Of course they mean something.

Forward thinking = removing/refining outdated mechanics and always thinking of the best ones instead of clinging to the past

Unique and visionary style = an immersive high-fantasy game world with its own individual feel, plenty of quirks, and breathtaking locations/visuals
That's not what those words mean. Back on topic, get rid of all the players and wipe it clean.
  #80  
Old 05-04-2014, 11:25 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
It would be nice if agility and dexterity were useful. Procs don't count.
+1
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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