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#81
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I like the idea quite a bit Rogean. One addition that would need to be made would be something along the lines that any guild which trains another while trying to get down to trak is barred from that attempt.
Accidents happen, but if the guild is moving down in a safe manner this would not be a concern. This would effect the people who want to try and zerg down with zero regard for anyone else. Maintain control of your mobs and be responsible for your guild and you will make it to trak in no time. Regarding the xp groups, would it be possible to flag certain areas in the zone as safe? Say chief/disco/crypt ect. Those are out of the way a good bit and would be no real concern. There is still a small issue for people at NG / whatever other close camp there might be but it would be an improvement. | ||
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Last edited by Garguren; 12-28-2013 at 11:08 PM..
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#82
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#83
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Yea so you guys have already seen all the problems with that plan, so I'm gonna go back to my code cave.
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#84
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Yea, I see this as a giant cluster fuck of trains that will also likely murder all xp groups
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hello i'm cucumbers
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#85
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In the scenario you outlined, if anything, would make the Trakanon encounter more classic due to the fact that people would race from the zone in upon discovering he spawned.(during this era we typically had a tracker, but the guild rarely camped down there and had to race from the zone in) | |||
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Last edited by Razdeline; 12-28-2013 at 11:07 PM..
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#86
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#89
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Inny back to the hate plane zone in. [You must be logged in to view images. Log in or Register.]
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#90
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My biggest problem with the idea is that it encourages poopsocking. So I would add 'all characters with xloc < -200 && yloc < -1400 have evacuate cast on them'. This ends up being everything past the juggs fort.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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