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  #81  
Old 12-28-2013, 11:04 PM
Garguren Garguren is offline
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I like the idea quite a bit Rogean. One addition that would need to be made would be something along the lines that any guild which trains another while trying to get down to trak is barred from that attempt.

Accidents happen, but if the guild is moving down in a safe manner this would not be a concern. This would effect the people who want to try and zerg down with zero regard for anyone else. Maintain control of your mobs and be responsible for your guild and you will make it to trak in no time.

Regarding the xp groups, would it be possible to flag certain areas in the zone as safe? Say chief/disco/crypt ect. Those are out of the way a good bit and would be no real concern. There is still a small issue for people at NG / whatever other close camp there might be but it would be an improvement.
Last edited by Garguren; 12-28-2013 at 11:08 PM..
  #82  
Old 12-28-2013, 11:04 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
it is an exp zone. there are many people doing many different things in zone that include camping out agro, rezzing in, ect. SO your run of the mill exp groups are at risk of having members arbitrarily warping to zone in and they wont even know why unless they somehow know trakanon popped.
The only time this would happen would be if they camped out completely, and then in the 2 seconds it takes for them to hit enter world again, trakanon spawned.
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  #83  
Old 12-28-2013, 11:04 PM
Rogean Rogean is offline
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Yea so you guys have already seen all the problems with that plan, so I'm gonna go back to my code cave.
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  #84  
Old 12-28-2013, 11:05 PM
khanable khanable is offline
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Yea, I see this as a giant cluster fuck of trains that will also likely murder all xp groups
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  #85  
Old 12-28-2013, 11:05 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
A mechanic that was tossed around internally was:

I'll use trakanon as an example.

Trakanon spawns, all players currently in zone get a flag. Players who 'zone in' without this flag get sent to the zone in and flagged.

This means.. anyone logging into a character after trakanon has spawned will be sent to the zone in. Once you've been in the zone once during his spawn, you can zone out and back in without being sent to the zone in.

Discuss.
I think internal solutions are good to consider, for the future of this type of classic content, and maintaining interest in it.

In the scenario you outlined, if anything, would make the Trakanon encounter more classic due to the fact that people would race from the zone in upon discovering he spawned.(during this era we typically had a tracker, but the guild rarely camped down there and had to race from the zone in)
Last edited by Razdeline; 12-28-2013 at 11:07 PM..
  #86  
Old 12-28-2013, 11:06 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
stuck in a tight spot? /q out and get a free ride to entrance
You need to read the idea again and stop being stupid. None of the things you've suggested would work.
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  #87  
Old 12-28-2013, 11:06 PM
Rogean Rogean is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Yea, I see this as a giant cluster fuck of trains that will also likely murder all xp groups
Classic.
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  #88  
Old 12-28-2013, 11:08 PM
Aviann Aviann is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Classic.
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  #89  
Old 12-28-2013, 11:08 PM
Yinikren Yinikren is offline
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Inny back to the hate plane zone in. [You must be logged in to view images. Log in or Register.]
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  #90  
Old 12-28-2013, 11:08 PM
Splorf22 Splorf22 is offline
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My biggest problem with the idea is that it encourages poopsocking. So I would add 'all characters with xloc < -200 && yloc < -1400 have evacuate cast on them'. This ends up being everything past the juggs fort.
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