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Old 06-25-2013, 04:37 PM
texwilly texwilly is offline
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Default How many rubies for an Ivandyr's Hoop?

As the subject implies, about how many rubies are people finding it takes for an Ivandyr's Hoop off of Lynuga? I'm debating if I want to invest in rubies or buy a hoop outright. There should be plenty of infor on this since so many midnight mallets are purchased.
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Old 06-25-2013, 04:39 PM
Thulack Thulack is offline
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Completely random. Any number someone gives you is just a random number they have come up with. Ive known so people get hoop on first ruby and some take 20 rubies.
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Old 06-25-2013, 04:41 PM
quido quido is offline
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bout 30k
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Old 06-27-2013, 09:41 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
Completely random. Any number someone gives you is just a random number they have come up with. Ive known so people get hoop on first ruby and some take 20 rubies.
Ehh....

Statistical probabilities are a real thing. Just takes enough data to determine what they are. I'm sure some of the ubergamers out there have good data on this, it's just a matter of whether that data is available...That said, the likelihood of *not getting* a hoop within a certain number of rubies is an actual number. You could technically never get one, but the probability of that happening is so astronomical that it doesn't actually happen, which pretty much proves my first sentence.

Of course, i'm sure the probability of each reward is easily discernible if you have database access. ;P
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Old 06-25-2013, 04:51 PM
xCry0x xCry0x is offline
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Are you in a guild that makes mallets regularly? I know I have seen officers offer (internally) a hoop for 10 rubies since they occasionally get a hoop while making mallets.
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Old 06-25-2013, 05:12 PM
Ele Ele is offline
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oh god, recharge those mallets

Quote:
Ivandyr's Hoop
This item has caused an inbalance in the raid game, and as such we have made some changes. In addition to a global resist increase to all lifetap spells, Ivandyr's Hoop has had it's rarity slightly increased, it has had it's merchant value removed (it can not be sold or recharged to merchants), and it will be disabled in Veeshan's Peak. We will evaluate if further changes need to be made.
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Old 06-25-2013, 05:36 PM
xCry0x xCry0x is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
oh god, recharge those mallets
Yea well they fall through the cracks eventually =P
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Old 06-25-2013, 05:59 PM
TarukShmaruk TarukShmaruk is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
oh god, recharge those mallets
wtf?

Why on earth would they need to go this heavy-handed?

If people are hooping the shit out of 32k hp mobs, can't they just address the hoop itself rather than globally fuck necros?

I'm curious if you can tell me what warranted such a change and if it still exists today.
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Old 06-25-2013, 06:30 PM
Ele Ele is offline
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Quote:
Originally Posted by TarukShmaruk [You must be logged in to view images. Log in or Register.]
wtf?

Why on earth would they need to go this heavy-handed?

If people are hooping the shit out of 32k hp mobs, can't they just address the hoop itself rather than globally fuck necros?

I'm curious if you can tell me what warranted such a change and if it still exists today.
That patch went in almost 2 years ago (Sept. 2011)

The hooping of most raid bosses, and it doesn't exist today because the hoop was nerfed. If it was unnerfed though usage of hoops would return because it is simply too easy.

Devs are of the opinion that the lifetaps are appropriately balanced versus raid bosses at this time.
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Old 06-25-2013, 07:15 PM
TarukShmaruk TarukShmaruk is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
That patch went in almost 2 years ago (Sept. 2011)

The hooping of most raid bosses, and it doesn't exist today because the hoop was nerfed. If it was unnerfed though usage of hoops would return because it is simply too easy.

Devs are of the opinion that the lifetaps are appropriately balanced versus raid bosses at this time.
If we're going to rebalance classic be damned, why not just fix Rangers while we're at it?
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