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#11
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cleric has heals, enchanter has slows/cc/haste - shaman/druid are redundant. If your quad plans to run as six, go shaman and hope your lucky to find dps for the final two slots. But 4man is great xp and can pretty much handle all group content with tank/clr/enc/dps | |||
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#12
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Shamans ARE legit, but for this particular person's set up I'd go with druid (or another enchanter for dual charm pet badassery) if just for the ports, or maybe a wizard.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#13
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![]() Quote:
If the group HAD to 4man and for maximize dungeon crawl efficiency tank/clr/enc/rog can't be beat. hate to break it to you but druids are just a nice tool . not the best at anything. If you want a nice long term 4man - you want the most efficient class at their job in each slot. | |||
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