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#11
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Btw, what happens with old game content when a new expansion comes out? Does it get completely abandoned like in WoW?
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#12
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Quote:
In the timeline we will be seeing here, itemization will cause a few quests to become abandoned, but zones themselves not so much. | |||
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#13
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Original, Kunark and Velious = killing dragons and giants
Luclin = killing the same Egyptian snakes and emo 4 armed women. | ||
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#14
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Quote:
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#15
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Luclin was the beginning of the downfall for PvE and PvP, really. The key farming/ interminable dross of VT was awful for PvE. AA points/ safe zones destroyed PvP. (remember trying to do the Earring of Veracity quest? Holy effing time sink!)
I did actually enjoy PoP quite a lot over Luclin but that was really only because I was a raid leader. They had a lot of dynamic ideas for raid encounters and pulling Rathe council was kind of fun. Regardless though, Kael/ NToV/ ST were great little PvE encounters and even more fun battling over with other guilds =p. | ||
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#16
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Quote:
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#18
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Luclin was absolutely fucking terrible, and was the turning point when EQ turned into shit.
Velious was the last good expansion. | ||
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#19
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#20
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Velious felt like it was supposed to be the end. The Sleeper was the ultimate end scenario. It also was the last Verant project.
Luclin was where it died for me. I left for a long time and came back during PoP and found the world wasn't the giant challenging place it once was... Seeing Oasis of Marr empty... Even LOIO in Kunark... There were dozens of people in these zones and they were dead suddenly. Eventually the more zones you add the more empty space there is... Anything beyond Velious I felt destroyed carrying capacity. | ||
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