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Old 07-21-2013, 07:35 AM
webrunner5 webrunner5 is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
you can test this out, it should be working properly now. i was using it to pull singles in CoM today easily.

Direct Aggro is when you are "seen" by getting into the aggro radius of a KOS mob or when you hit a mob. Indirect aggro are the mobs that assist him. Indirect aggro becomes direct aggro when you hit the indirect mobs or they "see" you by getting into their aggro radius.

So what's the difference? Mobs with indirect aggro do not cause other mobs to assist them. Mobs will ONLY assist mobs that have direct aggro on you...so if you can gain indirect aggro on a mob (and keep it as indirect aggro as you pull it back to group) you will not get any adds. If you do this well enough you can pull mobs from deep in dungeons to the zone line as a single pull.

Example: Mob A and B are within assist/aggro radius to one another. From outside of Mob B's aggro radius you root Mob A. Mob A (rooted in place) gains direct aggro on you while Mob B gains indirect aggro on you and starts to path in your direction. As Mob B runs past other mobs in the zone it will not cause any of them to gain aggro on you. Mobs with indirect aggro will NEVER cause other mobs to assist them. You get back to the group, Mob B comes pathing in alone, you hit FD. Mob B is now direct aggro to the group (you are killing it) and Mob A (rooted deep in the dungeon) forgets you as per regular FD rules.

Of course the trick here is to find a way to keep a mob with indirect aggro from gaining direct aggro. If it gets too close to you, for example, then indirect aggro becomes direct, and it will cause other stuff to start assisting.
Mob "B" depends how deep he is in a camp. Yeah your statement is very true if only A and B mobs are by each other in the front. Its like with the spell Harmony. You can not cast it and pull a mob from the very back. They will ALL assist. You have to pull the front mob or one way on a side.

Also remember that almost every zone in EQ was designed by different Devs. They all had different ideas about agro and pathing. There are not huge differences but just keep that in mind. Some zones are easy to pull, some just a nightmare.
Last edited by webrunner5; 07-21-2013 at 07:40 AM..
 


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