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#10
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0 teams.
it seems like without any incentives to not stack one team, it'll just end up with really unbalanced teams. I never played teams EQ. If there was a way to incentivize being on the lowest pop/power team then that might encourage some variety, otherwise expect the team with the most min/max-y combos available to be 90% of the pop (aka evil team). Also if there was actually any (non-erotic) role playing involved that might make teams make more sense, but that would involve a lot of GM interaction and wouldn't be very classic. Think you could accomplish much of the same by giving guilds/groups some kind of incentive to stick to the team lines. There's so much non-game communication these days I don't see how you would prevent cross teaming and other shady behavior. | ||
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