Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #221  
Old 07-28-2013, 11:16 PM
Faerie Faerie is offline
Planar Protector

Faerie's Avatar

Join Date: May 2013
Posts: 1,178
Wink

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
im a single hobbit in the world of norrath.
We could totally get EQ married! Now that is classic :P
__________________
"Pleasure writes fewer good songs..."

Red99
  #222  
Old 07-28-2013, 11:18 PM
Glorindale Glorindale is offline
Sarnak


Join Date: May 2010
Posts: 208
Default

Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
We could totally get EQ married! Now that is classic :P
Only if classic is a synonym for totally lame.
  #223  
Old 07-28-2013, 11:19 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,178
Default

a lot of jelly, even if faerie is a bearded man id probably hit it.
__________________
Current Games:
Naw
  #224  
Old 07-28-2013, 11:20 PM
Runya Runya is offline
Sarnak


Join Date: Sep 2011
Posts: 394
Default

Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
We could totally get EQ married! Now that is classic :P
Anyone remember the epic "red wedding" on rz? lol
  #225  
Old 07-28-2013, 11:21 PM
Faerie Faerie is offline
Planar Protector

Faerie's Avatar

Join Date: May 2013
Posts: 1,178
Smile

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
a lot of jelly, even if faerie is a bearded man id probably hit it.
<33
__________________
"Pleasure writes fewer good songs..."

Red99
  #226  
Old 07-28-2013, 11:21 PM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
The balance is already screwed up, with Nihi doing all of the pve uncontested. What's the harm in trying if the worst case scenario is the one we're already in?
Thats because the server wasnt booted right. Nihilum was allowed to get miles of advance as the pop dwindled and their focus was on PVE anyway so they kept playing and getting more gear. Xp loss in pvp was removed too late, xp got cut among that, server didnt get a chance to recover properly. Thats like a bonsai growing all fucked up because of how it got started. I think people got bored that pvp had such a harsh penalty to partake in it and made them leave. People couldnt contest the zerg, server dwindled. It was patched, but people had left.

If the server is going to be wiped and we get a fresh start, I think our best bet would be an FFA server without xp loss straight off the bat so no zerg is allowed the kind of stranglehold it was allowed to get on red99 1.0

The harm in trying is screwing up the chance to redo the whole 2011 launch again, right this time, with guards that work and no xp loss in pvp.

Im not dismissing teams alltogether, but i havent read something that makes me say "This could work" yet. With FFA if a team gets too powerful, people can do something about it. In hardcoded teams, the only solution is to get new people to play the server, which we all know is super easy to accomplish. With FFA you can reshuffle the teams once in a while.
  #227  
Old 07-28-2013, 11:21 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
I thought you were already married? [You must be logged in to view images. Log in or Register.]
He's obviously a mormon.
  #228  
Old 07-28-2013, 11:22 PM
Mittens Romney Mittens Romney is offline
Orc


Join Date: Feb 2012
Posts: 32
Default

Nihilum is team A. They have no interest in killing each other because they can kill everyone else.
Team B consists of all of the other guilds who can kill each other, and team A. So while team A kills all the spawns team B is busy fighting itself so they cannot stop team A.

On a team server you are forced into only being able to attack your opposing team. It eliminates the ability of team B to cannibalize itself.

Two teams also allows for GM intervention in the form of some sort of bonus to attract new players to the losing side.
  #229  
Old 07-28-2013, 11:22 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,178
Default

add me to fb faerie [You must be logged in to view images. Log in or Register.] the p99ers on their are hilarious (sadly not many from red)
__________________
Current Games:
Naw
  #230  
Old 07-28-2013, 11:22 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,960
Default

Zero teams.

Personally I would want to be on the ogre team.

I don't think the game divides well in any way into any number of fixed teams. It would just mean an already small server would have permanent divides. Power is very attractive and it would mean at least eventually there would almost certainly be a team anyone wanting raid gear would join. Yeah there would be some contrary folks but the main thing teams encourages is griefing of the opposing team.

The only layout that kinda makes sense is qeynos vs Freeport since they both get a dragon but Freeport is way closer to guk and Sol which are key areas. Maybe the shire vs Freeport would work.

I don't think locking people into the losing team would really do anything good. Its easy enough to re roll.
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.