Quote:
Originally Posted by HawkMasterson1999
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In 14 years a more immersive and captivating game has not been produced.
EQs downtime is what gave us all a chance to make friends and actually chat with one another. The terrible risks of dying and possibly wasting hours on lost exp and corpse runs made the rewards of success genuinely thrilling. Its like your mom forcing you to eat your vegetables. We think we hate it but its part of a healthy roleplaying game experience. You can't get the mass market to eat there vegetables so instead its cookies for breakfast every day. EQ has cookies too but only for dessert. They're much sweeter that way.
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Your analogy just made me want some cookies and milk. Thanks a lot.