#31
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well when you engage a caster you can stun him and keep him locked out of melee range - - you are stunning all his spells out and keeping a distance so that he starts casting them again while your melee classes beat on him and they aren't getting casted on - - if you're doing it right he wont even get spells off, and if he gets one off its likely to be partial or resist
if you stun out a shaman's first spell, which is likely going to be a slow (that would be directed at your melee instead of you if you didn't pull it) you can get off a concussion before he even comes out of the stun, at which point the agro from the caster mob will be directed at the melee attacking him. at that point you can continue to stun and draught of jiva while peppering in concussions and draught of ices during stun duration the flux staff is an excellent pulling tool - it has a long range and it generates less social agro radius than a facepull. a lot of times you can single pull mobs and all it takes is one hit from a melee to redirect the agro. many times in seb camps a melee will go in to facepull several caster mobs and get raped by nukes by the time he gets back to camp leaving the useless cleric (who should also be stunning and doing some agro mitigation if he's good instead of just sitting on his ass) to have to waste mana on a CH. wiz can root pull melees and take the spells cast at him by casters better than a tank can, considering extremely high saves and the 250point spell-only rune manasink. with flux staff you can single pull pathing mobs and often catch them at the end of their path where they would agro other mobs if it was a facepull - this happens all the time in many different zones with generating agro with nukes and stuns and reducing agro with concussion you can manipulate mobs in a very unique way, helping keep chainpulls going as well as stunning and rooting adds that beat on different party members as well as stunning broken pets etc. a main job of the wizard is to stop spells from being cast and making sure that the rogue with low FR doesn't catch conflagration or make sure nobody takes an ice comet, slow, stun, poison, etcetc - the nature of the wizard spells, however, you are dealing damage the entire time and not roasting your mana bar | ||
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#32
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B
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#33
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Wizard for raid.
Also lol @ a necro even being close to them on single target dps on any velious, or kunark mob, ever. Necros feed mana and pull. If they arent capable of pulling as good or better than most of your monks, you have fucking shit necros who should be shot. Because most monks suck very much. Like 95%. Those guys become 100% mana batteries and nothing more, because necro mana turned to cleric mana is win. Mage mana turned into wizard mana/barrier of force is win. | ||
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#34
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#35
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Wizards stopping any spell from casting except gate is a lolwaste. Blow shit up son. And do it terribly because theyre super average in group before deep luclin or even PoP.
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#36
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Wow, lots of Hatred at the wizard class. So, as a Necro on live long ago and a Wizard on p99, I can hopefully cast some light on this. Necro is a very advanced class. They are very involved and require almost constant "playing". With their many utility spells and their mana regen they are constantly doing something, particularly solo. You can't leave your computer with a high level mana regen spell on, you'll come back naked and at your bind point. There is also a ton of necro's and competition for raid gear. That said, they are very fun and rewarding, have a definite use in raids, even if it is being a cleric sidekick, and can solo with the best of them especially in outdoor zones or against undead. Wizards are much more fun than I expected and while I am only 53, compared to getting 70 on necro, I am quite surprised with how much fun a wizard is. Ports are wonderful and cannot be discounted. You will make many friends and the feeling from helping a newb on a corpse run, or giving some level 12 char a free port and then finding out it was a TMO member who hooks you up for being a good person, it is an underrated aspect. Also, after getting flux staff and jboots, quadding is incredibly effective and very easy, especially after 51. It is also fun to just burn mobs down. In Velious there is a stark drop off in the amount of undead mobs, and many outdoor/open zones to quad in. CScar is a great zone for wizards and a ton of money can be made quadding quest gems and doing AoE groups. I remember watching wizards crushing wyverns 4 at a time in CScar while I was pulling them singly to a spot I could fear kite. In the end, necro are much more involved and are a constant playing class, while wizard allows you to play for 5 min then sit for 6-8 min(great for wife faction). It really depends on personal choice. If you want to be a necro be a necro and love it, if you want to be a wizard, be a wizard and love it. You can't go wrong with either and both are great classes, not like mages, yuck!
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#37
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There's a reason guilds are looking for wizards. | |||
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#39
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Screaming terror, but its more like a mez. You can also call your pet off until a mob casts, then send it in to try and interrupt because its bash will be up.
Hatred at wiz class is largely because all the parsers don't show spell damage that are posted at raids. Wizard is a great class, people can suck it. | ||
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#40
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classic p99 forums - - morons keeping threads alive, intelligent posts killing them
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some of my best eq buddies are nec and druid, and in fact we've gone nec/wiz/dru as the anchor of groups w/o an enc or cleric in top dungeons tons of times and we've done way better than the classic "oh fucking shit the warrior pulled and is coming back to camp with 20% hp and the useless cleric has to CH omgzomgzomgz and the enc has to cast an aoemez by the skin of his teeth omgomg we're all gonna fucking die" so please, keep the intelligent caster comments coming!!! (or go to RnF and continue to embarass yourselves there) | ||||
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