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#11
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Holy shit the amount of complaints here is high. We get it, it isn't EQ1. Here's a hint, if it's been 14 years since the release of the last game you liked, there won't be a game in the future you'll like.
I get it, I'm here because I played EQ1 from middle school all through high school. It broke my MMO virginity, and it probably can be said for most of the people here that isn't too far off from you. Most of us were young and impressionable. I've also gone back and played Master of Orion, Legend of Zelda, Diablo 1, etc. They were amazing because at the time they were. Now? Now, just the same as EQ is, they're just ways for us to be nostalgic and relive our youth. I love EQ1, I've spent more days playing this than I'll probably spend doing any other game, but that doesn't mean its a good game. Grinding is awful, spending 4 hours just to make back XP you lost from 1 death is awful. Zoning, raiding, lack of freedom, attacking, etc etc are all bad. Other games have done them better. EQN will do them better. We are a niche group of maybe 2000-3000 people. EQN is not going to cater to us, they couldn't care less about us. Like it or not, its a money making game. More cartoony graphics brings in more people (but comparing them to EQ1 graphics is still retarded people, come on now), Michael Bay combat brings in more people. What EQN is trying to do is bring in as much people as possible (revenue), while still trying to keep as close to the roots of the Everquest franchise as possible, while still trying to innovate. I loved the EQN reveal. Better and more lore, facial moldability was a huge plus. Seeing Lavastorm, and the underbelly of Lavastorm, was incredible. Seeing Feerrott's humid swamp/jungle-esque landscape was awesome. The world seems very well done. Graphics was bleh, but more people than not like those graphics, and they're easier to render for video cards, so it's a necessary evil imo. Combat has been cried a lot about, but that was also most likely a max skilled warrior and wizard fighting noob mobs simply to show how actiony combat could look. The combat in the lava pit was spectacular. And heres the most important fact, that footage was from Beta. Give the game a chance beyond a 50 minute demo a year before release. | ||
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