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Old 07-29-2010, 11:31 AM
erasser erasser is offline
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A good enchanter and bard can defiantly be noticed in group fights. However, to be a good enchanter for raids, all you really have to do is keep people buffed. It's fairly simple.

I had a lot of experience in oldschool raiding and being the first on the server to do stuff, and I think monks and clerics had a ton of responsibility. When you are pulling in a zone and you dont even know what you are pulling, that is a lot of skill. To literally figure out the correct way to pull is a masterful skill when you deal with some of the expansion raid situations.
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Old 07-29-2010, 11:36 AM
xplodr xplodr is offline
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Quote:
Originally Posted by erasser [You must be logged in to view images. Log in or Register.]
I had a lot of experience in oldschool raiding and being the first on the server to do stuff, and I think monks and clerics had a ton of responsibility. When you are pulling in a zone and you dont even know what you are pulling, that is a lot of skill. To literally figure out the correct way to pull is a masterful skill when you deal with some of the expansion raid situations.
I wonder how much thought actually went into making things up the way VI did. I mean, did they space mobs a certain way on purpose to make pulling a specific way the only way, or was it hodge podge and the monks/bards had to figure it out to make any sense out of things.
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Old 07-29-2010, 12:26 PM
erasser erasser is offline
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Originally Posted by xplodr [You must be logged in to view images. Log in or Register.]
I wonder how much thought actually went into making things up the way VI did. I mean, did they space mobs a certain way on purpose to make pulling a specific way the only way, or was it hodge podge and the monks/bards had to figure it out to make any sense out of things.
From my experience, it seemed like most high end raid zones there were specific paths and timings for each mob. In order to successfully pull 1 mob at a time, you had to perfectly hit the mob when it was in a certain location. Sometimes it would take 30 minutes to pull a mob just because there might have been 2-3 pathing in different directions and you had to wait till they were all gone and that little opening showed itself. The monks had to really pay attention and know exactly when to do it.

When you're talking about new zones that no one has been in, pulling was basically educated guesses. You weren't sure what you were pulling or if anything else was nearby. One mistake by a puller could result in hours of corpse retrievals and re-clearing of zones. One pullers mistake could make a 4 hour raid into an 8 hour raid. That is a lot of responsibility and it takes a lot of skill to not rush pulls and keep the guild safe.
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