Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-12-2013, 10:10 AM
eqgmrdbz eqgmrdbz is offline
Kobold

eqgmrdbz's Avatar

Join Date: Jul 2013
Location: San Antonio, TX
Posts: 160
Default

It seems they put in a lot of stuff from some of the successful MMO, and from their experience in EQ. The changing environment and bigger world, is what Eve online does. I think what makes EVE successful, is that the whole economy is player controlled. In EVE you get some sweet drops from encounters, but these items are not game breakers, they may add maybe a 5 or 10% boost. Also players create ships and items, that are close to the best you can get from special events or encounters. SO there is never a rush to get the better item, because the item i can go buy is not that far off. It lets new players join the high tier game within a month of playing.

EQ would be better if it Incorporated some of these ideas or all. Items shouldn't be overpowering. I mean the trade skill part of EQ is a joke, you have to waste hoards amount of money to get your trade skill up, but you are never going to make a Fungi Tunic. If you do Cultural you can make decent armor, but then your customers are limited to race, so players only use it for getting their skill up.

EQ needs to have a balance for whatever you do, if you want to do Tradeskills, then you should be able to make nice pieces, that are almost as good as planar drops. No one is going to care to grind or waste time in a low level zone, if there is nothing of value, example Quillmane is a wanted mob it is always hunted. If the endgame drops are 100% better than what you can get scrounging up yourself, then all you are gonna do is RAID, to get those drops. Also once you do become a successful Raider, what else is there but to collect Plat, so you are going to sell all those raid drops for plat, to peeps that are probably never going to get a chance at them because, the end game is overcrowded.

Then you have peeps who know that they will never see the endgame, so they find something they can exploit, may it be by cheating or camping quest spawn that yield a high reward, like the Ancient Cyclops. So again there has to be a balanced if there is no balance, there is going to be only one direction to go, and everyone is going to head there like lemmings, only to hit a wall, and get discouraged.
__________________
"The joy of nostalgia comes from whacking mobs, then running like a little girl when I'm about to die"

  #2  
Old 08-12-2013, 06:44 PM
limit limit is offline
Orc


Join Date: Sep 2010
Posts: 47
Default

Quote:
Originally Posted by eqgmrdbz [You must be logged in to view images. Log in or Register.]
It seems they put in a lot of stuff from some of the successful MMO, and from their experience in EQ. The changing environment and bigger world, is what Eve online does. I think what makes EVE successful, is that the whole economy is player controlled. In EVE you get some sweet drops from encounters, but these items are not game breakers, they may add maybe a 5 or 10% boost. Also players create ships and items, that are close to the best you can get from special events or encounters. SO there is never a rush to get the better item, because the item i can go buy is not that far off. It lets new players join the high tier game within a month of playing.
I would agree, they have definitely learned from what works... I could only describe it as a mashup between the original Everquest, Eve, Tera, Neverwinter and Minecraft. Maybe some Elder Scrolls. All of these games had some great systems, just not enough of them to make the real cut for me.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:10 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.