#31
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Warriors are garbage.
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5 Troll Shaman
50 Dark Elf Enchanter 50 Old Halfling Rogue/Troll Shaman 65 Ogre Shaman 70 Erudite Paladin 85 Wood Elf Bard/Dark Elf Enchanter | ||
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#34
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The issues with larger groups, including Chell's crazy 3-rogue group, are finding a place that can support them + having steady pulls without losing all of the DPS a puller can contribute because he is just pulling constantly.
The majority of the time on p99, a 4-person or smaller group is going to work much better than a full group will. | ||
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#35
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Personally I don't mind really slow leveling, as long as there is something else to do other than grind - like <gasp> questing. I am not talking wow-style kill 7 wolves type quests, but general idea on being on some semi-important quest where your primary goal is to quest, and all quest objects are level-appropriate, then XP will slowly accumulate without you noticing.
Of course, questing is something EQ never really had... You either: 1. have this stupid newbie quest where you need to kill a uncommon lev 15-20 named and get a rusty long sword as reward and a few copper 2. You turn in bat wings for xp and faction... 3. few occasional quests that start with - kill this lev 5 mob, and then please kill this lev 40 mob (when you level up a month later) 4. the epic quests (and similar) which are really in short supply and require more grind/poopsucking than anything else.
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Last edited by Kika Maslyaka; 08-17-2013 at 12:51 AM..
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#36
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Feh. The A in AA stands for Awesome. Both of them.
Apart from the hellishness, 51-60 weren't that bad. | ||
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#37
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Almost none of them involve ANY grinding (and doing stuff like grinding faction for shaman epic is doable while XPing anyways, so you can hardly complain), and while several of them do require raid-mob kills that you can't get without being in TMO or socking, even those epic quests are mostly NOT grinding or poopsocking. | |||
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#38
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Don't level past 50, or use kunark items. Problem solveddddddddddd. | |||
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#39
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I don't understand why they went with such a large level gap right off the bat. They would have done better to cap it at 55 in Kunark and tune content appropriately, and then cap it at 60 during Velious and leave content as it was.
I think that given the fact they switched to a +5 per cap increase down the road it was either not thought out properly, or they were just playing a raw numbers game to try to add as many spells/abilities/levels as they could to help sell Kunark when it came out. I've never read anything official from Sony about why it was +10 and was later changed to +5 level increases. | ||
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#40
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